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@@ -999,7 +999,7 @@ void WriteOutput(const String& outputFileName, bool exportAnimations, bool rotat
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Quaternion rot(angle, axisVec);
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// Transform from bind-pose relative into absolute
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- pos = bone->bindPosition_ + bone->bindRotation_ * pos;
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+ pos = bone->bindPosition_ + pos;
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rot = bone->bindRotation_ * rot;
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newKeyFrame.time_ = keyFrame.GetFloat("time");
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