Browse Source

Travis CI: API documentation update at 2014-03-07 04:50:42 UTC.
[ci package]

urho3d-travis-ci 11 years ago
parent
commit
4b5f26b455
3 changed files with 4 additions and 0 deletions
  1. 1 0
      Docs/AngelScriptAPI.h
  2. 2 0
      Docs/LuaScriptAPI.dox
  3. 1 0
      Docs/ScriptAPI.dox

+ 1 - 0
Docs/AngelScriptAPI.h

@@ -1802,6 +1802,7 @@ void AddNode(Node, float = 1.0, bool = true);
 void AddPolyhedron(const Polyhedron&, const Color&, bool = true);
 void AddPolyhedron(const Polyhedron&, const Color&, bool = true);
 void AddSkeleton(Skeleton, const Color&, bool = true);
 void AddSkeleton(Skeleton, const Color&, bool = true);
 void AddSphere(const Sphere&, const Color&, bool = true);
 void AddSphere(const Sphere&, const Color&, bool = true);
+void AddTriangle(const Vector3&, const Vector3&, const Vector3&, const Color&, bool = true);
 void ApplyAttributes();
 void ApplyAttributes();
 void DrawDebugGeometry(DebugRenderer, bool);
 void DrawDebugGeometry(DebugRenderer, bool);
 Variant GetAttribute(const String&) const;
 Variant GetAttribute(const String&) const;

+ 2 - 0
Docs/LuaScriptAPI.dox

@@ -943,6 +943,8 @@ Methods:
 - void SetView(Camera* camera)
 - void SetView(Camera* camera)
 - void AddLine(const Vector3& start, const Vector3& end, const Color& color, bool depthTest = true)
 - void AddLine(const Vector3& start, const Vector3& end, const Color& color, bool depthTest = true)
 - void AddLine(const Vector3& start, const Vector3& end, unsigned color, bool depthTest = true)
 - void AddLine(const Vector3& start, const Vector3& end, unsigned color, bool depthTest = true)
+- void AddTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3, const Color& color, bool depthTest = true)
+- void AddTriangle(const Vector3& v1, const Vector3& v2, const Vector3& v3, unsigned color, bool depthTest = true)
 - void AddNode(Node* node, float scale = 1.0f, bool depthTest = true)
 - void AddNode(Node* node, float scale = 1.0f, bool depthTest = true)
 - void AddBoundingBox(const BoundingBox& box, const Color& color, bool depthTest = true)
 - void AddBoundingBox(const BoundingBox& box, const Color& color, bool depthTest = true)
 - void AddBoundingBox(const BoundingBox& box, const Matrix3x4& transform, const Color& color, bool depthTest = true)
 - void AddBoundingBox(const BoundingBox& box, const Matrix3x4& transform, const Color& color, bool depthTest = true)

+ 1 - 0
Docs/ScriptAPI.dox

@@ -1521,6 +1521,7 @@ Methods:
 - void AddPolyhedron(const Polyhedron&, const Color&, bool = true)
 - void AddPolyhedron(const Polyhedron&, const Color&, bool = true)
 - void AddSkeleton(Skeleton@, const Color&, bool = true)
 - void AddSkeleton(Skeleton@, const Color&, bool = true)
 - void AddSphere(const Sphere&, const Color&, bool = true)
 - void AddSphere(const Sphere&, const Color&, bool = true)
+- void AddTriangle(const Vector3&, const Vector3&, const Vector3&, const Color&, bool = true)
 - void ApplyAttributes()
 - void ApplyAttributes()
 - void DrawDebugGeometry(DebugRenderer@, bool)
 - void DrawDebugGeometry(DebugRenderer@, bool)
 - Variant GetAttribute(const String&) const
 - Variant GetAttribute(const String&) const