|
|
@@ -0,0 +1,20 @@
|
|
|
+-- Script to recursively compile lua files located in specified rootFolder to luc (bytecode)
|
|
|
+-- Usage: require "LuaScripts/Utilities/LuaScriptCompiler"
|
|
|
+
|
|
|
+
|
|
|
+-- Set root folder containing lua files to convert
|
|
|
+local rootFolder = "Data/LuaScripts/" -- Starting from Bin folder
|
|
|
+if not fileSystem:DirExists(rootFolder) then log:Write(LOG_WARNING, "Cannot find " .. rootFolder) return end -- Ensure that rootFolder exists
|
|
|
+
|
|
|
+-- Get lua files recursively
|
|
|
+local files = fileSystem:ScanDir(fileSystem:GetProgramDir() .. rootFolder, "*.lua", SCAN_FILES, true)
|
|
|
+if table.maxn(files) == 0 then log:Write(LOG_WARNING, "No lua file found in " .. rootFolder .. " and subfolders") return end -- Ensure that at least one file was found
|
|
|
+
|
|
|
+-- Compile each lua file found in rootFolder and subfolders to luc
|
|
|
+for i=1, table.maxn(files) do
|
|
|
+ local filename = rootFolder .. "/" .. files[i] -- Get file with its path
|
|
|
+ if not fileSystem:FileExists(filename) then log:Write(LOG_WARNING, "Cannot find " .. filename) return end
|
|
|
+ print(filename)
|
|
|
+ local args = {"-b", filename, ReplaceExtension(filename, ".luc")} -- Set arguments to pass to the luajit command line app
|
|
|
+ fileSystem:SystemRun(fileSystem:GetProgramDir() .. "luajit", args) -- Compile lua file to luc
|
|
|
+end
|