|
@@ -375,7 +375,7 @@ When setting the initial screen mode, Graphics does a few checks:
|
|
|
|
|
|
|
|
- For Direct3D9, the supported shader model is checked. 2.0 is minimum, but 3.0 will be used if available. %Shader model 2.0 can be forced by calling \ref Graphics::SetForceSM2() "SetForceSM2()" before calling SetMode() for the first time.
|
|
- For Direct3D9, the supported shader model is checked. 2.0 is minimum, but 3.0 will be used if available. %Shader model 2.0 can be forced by calling \ref Graphics::SetForceSM2() "SetForceSM2()" before calling SetMode() for the first time.
|
|
|
- For OpenGL, version 2.0 with EXT_framebuffer_object and EXT_packed_depth_stencil extensions is checked for.
|
|
- For OpenGL, version 2.0 with EXT_framebuffer_object and EXT_packed_depth_stencil extensions is checked for.
|
|
|
-- Are hardware shadow maps supported? Both ATI & NVIDIA style shadow maps can be used. If neither are available, a fallback mode with non-filtered shadows will be chosen instead.
|
|
|
|
|
|
|
+- Are hardware shadow maps supported? Both ATI & NVIDIA style shadow maps can be used. If neither are available, a fallback mode using a color texture and minimal shadow filtering will be chosen instead.
|
|
|
|
|
|
|
|
\section Rendering_Renderer Renderer
|
|
\section Rendering_Renderer Renderer
|
|
|
|
|
|