@@ -7594,6 +7594,7 @@ void RemoveShaderParameter(const String&);
void SetOutput(uint, const String&, CubeMapFace = FACE_POSITIVE_X);
// Properties:
+BlendMode blendMode;
Color clearColor;
float clearDepth;
uint clearFlags;
@@ -4470,6 +4470,7 @@ Properties:
- Color clearColor
- float clearDepth
- unsigned clearStencil
+- BlendMode blendMode
- bool enabled
- bool useFogColor
- bool markToStencil
@@ -8934,6 +8934,7 @@ Methods:
Properties:
- uint clearFlags
@@ -1 +1 @@
-0.0.110
+0.0.111