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-//
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-// Copyright (c) 2008-2016 the Urho3D project.
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to deal
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-// in the Software without restriction, including without limitation the rights
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-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-// copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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-// THE SOFTWARE.
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-//
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-
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-#pragma once
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-
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-#include "../../Graphics/GraphicsDefs.h"
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-#include "../../Graphics/Viewport.h"
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-
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-namespace Urho3D
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-{
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-
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-class Camera;
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-class Scene;
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-class Texture;
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-
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-/// %Color or depth-stencil surface that can be rendered into.
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-class URHO3D_API RenderSurface : public RefCounted
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-{
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- friend class Texture2D;
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- friend class TextureCube;
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-
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-public:
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- /// Construct with parent texture.
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- RenderSurface(Texture* parentTexture);
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- /// Destruct.
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- ~RenderSurface();
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-
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- /// Set number of viewports.
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- void SetNumViewports(unsigned num);
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- /// Set viewport.
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- void SetViewport(unsigned index, Viewport* viewport);
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- /// Set viewport update mode. Default is to update when visible.
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- void SetUpdateMode(RenderSurfaceUpdateMode mode);
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- /// Set linked color rendertarget.
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- void SetLinkedRenderTarget(RenderSurface* renderTarget);
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- /// Set linked depth-stencil surface.
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- void SetLinkedDepthStencil(RenderSurface* depthStencil);
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- /// Queue manual update of the viewport(s).
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- void QueueUpdate();
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- /// Create a renderbuffer. Return true if successful.
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- bool CreateRenderBuffer(unsigned width, unsigned height, unsigned format);
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- /// Handle device loss.
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- void OnDeviceLost();
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- /// Release renderbuffer if any.
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- void Release();
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-
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- /// Return parent texture.
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- Texture* GetParentTexture() const { return parentTexture_; }
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-
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- /// Return renderbuffer if created.
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- unsigned GetRenderBuffer() const { return renderBuffer_; }
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-
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- /// Return width.
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- int GetWidth() const;
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- /// Return height.
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- int GetHeight() const;
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- /// Return usage.
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- TextureUsage GetUsage() const;
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-
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- /// Return number of viewports.
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- unsigned GetNumViewports() const { return viewports_.Size(); }
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-
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- /// Return viewport by index.
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- Viewport* GetViewport(unsigned index) const;
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-
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- /// Return viewport update mode.
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- RenderSurfaceUpdateMode GetUpdateMode() const { return updateMode_; }
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-
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- /// Return linked color buffer.
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- RenderSurface* GetLinkedRenderTarget() const { return linkedRenderTarget_; }
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-
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- /// Return linked depth buffer.
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- RenderSurface* GetLinkedDepthStencil() const { return linkedDepthStencil_; }
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-
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- /// Set surface's OpenGL target.
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- void SetTarget(unsigned target);
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-
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- /// Return surface's OpenGL target.
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- unsigned GetTarget() const { return target_; }
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-
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- /// Return whether manual update queued. Called internally.
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- bool IsUpdateQueued() const { return updateQueued_; }
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- /// Reset update queued flag. Called internally.
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- void ResetUpdateQueued();
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-
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-private:
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- /// Parent texture.
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- Texture* parentTexture_;
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- /// OpenGL target.
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- unsigned target_;
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- /// OpenGL renderbuffer.
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- unsigned renderBuffer_;
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- /// Viewports.
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- Vector<SharedPtr<Viewport> > viewports_;
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- /// Linked color buffer.
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- WeakPtr<RenderSurface> linkedRenderTarget_;
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- /// Linked depth buffer.
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- WeakPtr<RenderSurface> linkedDepthStencil_;
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- /// Update mode for viewports.
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- RenderSurfaceUpdateMode updateMode_;
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- /// Update queued flag.
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- bool updateQueued_;
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-};
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-
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-}
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