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@@ -239,8 +239,8 @@ static void RegisterTextures(asIScriptEngine* engine)
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engine->RegisterObjectMethod("RenderSurface", "const Viewport& get_viewport() const", asMETHOD(RenderSurface, GetViewport), asCALL_THISCALL);
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engine->RegisterObjectMethod("RenderSurface", "const Viewport& get_viewport() const", asMETHOD(RenderSurface, GetViewport), asCALL_THISCALL);
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engine->RegisterObjectMethod("RenderSurface", "void set_linkedRenderTarget(RenderSurface@+)", asMETHOD(RenderSurface, SetLinkedRenderTarget), asCALL_THISCALL);
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engine->RegisterObjectMethod("RenderSurface", "void set_linkedRenderTarget(RenderSurface@+)", asMETHOD(RenderSurface, SetLinkedRenderTarget), asCALL_THISCALL);
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engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ get_linkedRenderTarget() const", asMETHOD(RenderSurface, GetLinkedRenderTarget), asCALL_THISCALL);
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engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ get_linkedRenderTarget() const", asMETHOD(RenderSurface, GetLinkedRenderTarget), asCALL_THISCALL);
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- engine->RegisterObjectMethod("RenderSurface", "void set_linkedDepthBuffer(RenderSurface@+)", asMETHOD(RenderSurface, SetLinkedDepthBuffer), asCALL_THISCALL);
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- engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ get_linkedDepthBuffer() const", asMETHOD(RenderSurface, GetLinkedDepthBuffer), asCALL_THISCALL);
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+ engine->RegisterObjectMethod("RenderSurface", "void set_linkedDepthStencil(RenderSurface@+)", asMETHOD(RenderSurface, SetLinkedDepthStencil), asCALL_THISCALL);
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+ engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ get_linkedDepthStencil() const", asMETHOD(RenderSurface, GetLinkedDepthStencil), asCALL_THISCALL);
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RegisterTexture<Texture2D>(engine, "Texture2D");
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RegisterTexture<Texture2D>(engine, "Texture2D");
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engine->RegisterObjectMethod("Texture2D", "void SetSize(int, int, uint, TextureUsage usage = TEXTURE_STATIC)", asMETHOD(Texture2D, SetSize), asCALL_THISCALL);
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engine->RegisterObjectMethod("Texture2D", "void SetSize(int, int, uint, TextureUsage usage = TEXTURE_STATIC)", asMETHOD(Texture2D, SetSize), asCALL_THISCALL);
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