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Minor changes to binary formats for consistency.
Documented the binary scene format.

Lasse Öörni 15 年之前
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526f35bf16

+ 4 - 4
Engine/Engine/Engine.h

@@ -190,13 +190,13 @@ private:
     //! Frame update timer
     //! Frame update timer
     Timer mFrameTimer;
     Timer mFrameTimer;
     //! Minimum frames per second
     //! Minimum frames per second
-    int mMinFps;
+    unsigned mMinFps;
     //! Maximum frames per second
     //! Maximum frames per second
-    int mMaxFps;
+    unsigned mMaxFps;
     //! Maximum frames per second when the application is inactive
     //! Maximum frames per second when the application is inactive
-    int mMaxInactiveFps;
+    unsigned mMaxInactiveFps;
     //! Debug draw mode
     //! Debug draw mode
-    int mDebugDrawMode;
+    unsigned mDebugDrawMode;
     //! Flush GPU flag
     //! Flush GPU flag
     bool mFlushGPU;
     bool mFlushGPU;
     //! Initialized flag
     //! Initialized flag

+ 4 - 4
Engine/Physics/PhysicsWorld.cpp

@@ -106,8 +106,8 @@ void PhysicsWorld::save(Serializer& dest)
 {
 {
     writeExtensionType(dest);
     writeExtensionType(dest);
     dest.writeVector3(getGravity());
     dest.writeVector3(getGravity());
-    dest.writeInt(getFps());
-    dest.writeInt(getMaxContacts());
+    dest.writeUInt(getFps());
+    dest.writeUInt(getMaxContacts());
     dest.writeFloat(getBounceThreshold());
     dest.writeFloat(getBounceThreshold());
     dest.writeFloat(getLinearRestThreshold());
     dest.writeFloat(getLinearRestThreshold());
     dest.writeFloat(getLinearDampingThreshold());
     dest.writeFloat(getLinearDampingThreshold());
@@ -127,8 +127,8 @@ void PhysicsWorld::load(Deserializer& source)
 {
 {
     checkExtensionType(source);
     checkExtensionType(source);
     setGravity(source.readVector3());
     setGravity(source.readVector3());
-    setFps(source.readInt());
-    setMaxContacts(source.readInt());
+    setFps(source.readUInt());
+    setMaxContacts(source.readUInt());
     setBounceThreshold(source.readFloat());
     setBounceThreshold(source.readFloat());
     setLinearRestThreshold(source.readFloat());
     setLinearRestThreshold(source.readFloat());
     float threshold = source.readFloat();
     float threshold = source.readFloat();

+ 1 - 1
Engine/Physics/PhysicsWorld.h

@@ -172,7 +172,7 @@ private:
     //! ODE contact joint group ID
     //! ODE contact joint group ID
     dJointGroupID mContactJoints;
     dJointGroupID mContactJoints;
     //! Simulation steps per second
     //! Simulation steps per second
-    int mFps;
+    unsigned mFps;
     //! Maximum contacts per collision
     //! Maximum contacts per collision
     unsigned mMaxContacts;
     unsigned mMaxContacts;
     //! Collision bounce velocity threshold
     //! Collision bounce velocity threshold

+ 1 - 1
Engine/Renderer/Animation.cpp

@@ -71,7 +71,7 @@ void Animation::load(Deserializer& source, ResourceCache* cache)
         AnimationTrack& newTrack = mTracks[i];
         AnimationTrack& newTrack = mTracks[i];
         newTrack.mName = source.readString();
         newTrack.mName = source.readString();
         newTrack.mNameHash = StringHash(newTrack.mName);
         newTrack.mNameHash = StringHash(newTrack.mName);
-        newTrack.mChannelMask = source.readUInt();
+        newTrack.mChannelMask = source.readUByte();
         
         
         unsigned keyFrames = source.readUInt();
         unsigned keyFrames = source.readUInt();
         newTrack.mKeyFrames.resize(keyFrames);
         newTrack.mKeyFrames.resize(keyFrames);

+ 1 - 1
Engine/Renderer/Animation.h

@@ -56,7 +56,7 @@ struct AnimationTrack
     //! Bone name hash
     //! Bone name hash
     StringHash mNameHash;
     StringHash mNameHash;
     //! Bitmask of included data (position, rotation, scale)
     //! Bitmask of included data (position, rotation, scale)
-    unsigned mChannelMask;
+    unsigned char mChannelMask;
     //! Keyframes
     //! Keyframes
     std::vector<AnimationKeyFrame> mKeyFrames;
     std::vector<AnimationKeyFrame> mKeyFrames;
 };
 };

+ 1 - 1
Engine/Renderer/Bone.h

@@ -121,7 +121,7 @@ private:
     //! Bind inverse matrix
     //! Bind inverse matrix
     Matrix4x3 mBindInverseTransform;
     Matrix4x3 mBindInverseTransform;
     //! Supported collision types
     //! Supported collision types
-    unsigned mCollisionMask;
+    unsigned char mCollisionMask;
     //! Radius
     //! Radius
     float mRadius;
     float mRadius;
     //! Bounding box
     //! Bounding box

+ 2 - 2
Engine/Renderer/Octree.cpp

@@ -323,14 +323,14 @@ void Octree::save(Serializer& dest)
 {
 {
     writeExtensionType(dest);
     writeExtensionType(dest);
     dest.writeBoundingBox(mWorldBoundingBox);
     dest.writeBoundingBox(mWorldBoundingBox);
-    dest.writeVLE(mNumLevels);
+    dest.writeUInt(mNumLevels);
 }
 }
 
 
 void Octree::load(Deserializer& source)
 void Octree::load(Deserializer& source)
 {
 {
     checkExtensionType(source);
     checkExtensionType(source);
     BoundingBox box = source.readBoundingBox();
     BoundingBox box = source.readBoundingBox();
-    unsigned numLevels = source.readVLE();
+    unsigned numLevels = source.readUInt();
     resize(box, numLevels);
     resize(box, numLevels);
 }
 }
 
 

+ 1 - 1
Engine/Renderer/Skeleton.cpp

@@ -63,7 +63,7 @@ void Skeleton::load(Deserializer& source)
         newBone->reset();
         newBone->reset();
         
         
         // Read bone collision data
         // Read bone collision data
-        unsigned collisionMask = source.readUInt();
+        unsigned char collisionMask = source.readUByte();
         if (collisionMask & BONECOLLISION_SPHERE)
         if (collisionMask & BONECOLLISION_SPHERE)
             newBone->setRadius(source.readFloat());
             newBone->setRadius(source.readFloat());
         if (collisionMask & BONECOLLISION_BOX)
         if (collisionMask & BONECOLLISION_BOX)

+ 3 - 3
Engine/Scene/Scene.cpp

@@ -127,7 +127,7 @@ void Scene::save(Serializer& dest, bool throwOnError)
     saveProperties(dest);
     saveProperties(dest);
     
     
     // Write entities
     // Write entities
-    dest.writeVLE(mEntities.size());
+    dest.writeUInt(mEntities.size());
     for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
     for (std::map<EntityID, SharedPtr<Entity> >::iterator i = mEntities.begin(); i != mEntities.end(); ++i)
     {
     {
         // Create a separate serialization buffer for the entity, in case something fails
         // Create a separate serialization buffer for the entity, in case something fails
@@ -165,7 +165,7 @@ void Scene::load(Deserializer& source, bool throwOnError)
     loadProperties(source);
     loadProperties(source);
     
     
     // Read entities
     // Read entities
-    unsigned numEntities = source.readVLE();
+    unsigned numEntities = source.readUInt();
     for (unsigned i = 0; i < numEntities; ++i)
     for (unsigned i = 0; i < numEntities; ++i)
         loadEntity(source, throwOnError);
         loadEntity(source, throwOnError);
     
     
@@ -422,7 +422,7 @@ void Scene::loadAsync(File* file)
     loadProperties(*file);
     loadProperties(*file);
     
     
     // Begin async loading
     // Begin async loading
-    mAsyncTotalEntities = file->readVLE();
+    mAsyncTotalEntities = file->readUInt();
     mAsyncLoadedEntities = 0;
     mAsyncLoadedEntities = 0;
     mAsyncFile = file;
     mAsyncFile = file;
     mAsyncLoading = true;
     mAsyncLoading = true;

+ 2 - 8
Tools/ModelConverter/ModelConverter.cpp

@@ -903,16 +903,12 @@ void writeOutput(const std::string& outputFileName, bool exportAnimations, bool
     // Vertexbuffers
     // Vertexbuffers
     dest.writeUInt(vertexBuffers.size());
     dest.writeUInt(vertexBuffers.size());
     for (unsigned i = 0; i < vertexBuffers.size(); ++i)
     for (unsigned i = 0; i < vertexBuffers.size(); ++i)
-    {
         vertexBuffers[i].writeData(dest);
         vertexBuffers[i].writeData(dest);
-    }
     
     
     // Indexbuffers
     // Indexbuffers
     dest.writeUInt(indexBuffers.size());
     dest.writeUInt(indexBuffers.size());
     for (unsigned i = 0; i < indexBuffers.size(); ++i)
     for (unsigned i = 0; i < indexBuffers.size(); ++i)
-    {
         indexBuffers[i].writeData(dest);
         indexBuffers[i].writeData(dest);
-    }
     
     
     // Subgeometries
     // Subgeometries
     dest.writeUInt(subGeometries.size());
     dest.writeUInt(subGeometries.size());
@@ -939,9 +935,7 @@ void writeOutput(const std::string& outputFileName, bool exportAnimations, bool
     // Morphs
     // Morphs
     dest.writeUInt(morphs.size());
     dest.writeUInt(morphs.size());
     for (unsigned i = 0; i < morphs.size(); ++i)
     for (unsigned i = 0; i < morphs.size(); ++i)
-    {
         morphs[i].writeData(dest);
         morphs[i].writeData(dest);
-    }
     
     
     // Skeleton
     // Skeleton
     dest.writeUInt(bones.size());
     dest.writeUInt(bones.size());
@@ -952,7 +946,7 @@ void writeOutput(const std::string& outputFileName, bool exportAnimations, bool
         dest.writeVector3(bones[i].mBindPosition);
         dest.writeVector3(bones[i].mBindPosition);
         dest.writeQuaternion(bones[i].mBindRotation);
         dest.writeQuaternion(bones[i].mBindRotation);
         dest.writeVector3(bones[i].mBindScale);
         dest.writeVector3(bones[i].mBindScale);
-        dest.writeUInt(bones[i].mCollisionMask);
+        dest.writeUByte(bones[i].mCollisionMask);
         if (bones[i].mCollisionMask & 1)
         if (bones[i].mCollisionMask & 1)
             dest.writeFloat(bones[i].mRadius);
             dest.writeFloat(bones[i].mRadius);
         if (bones[i].mCollisionMask & 2)
         if (bones[i].mCollisionMask & 2)
@@ -1059,7 +1053,7 @@ void writeOutput(const std::string& outputFileName, bool exportAnimations, bool
                 {
                 {
                     AnimationTrack& track = newAnimation.mTracks[i];
                     AnimationTrack& track = newAnimation.mTracks[i];
                     dest.writeString(track.mName);
                     dest.writeString(track.mName);
-                    dest.writeUInt(track.mChannelMask);
+                    dest.writeUByte(track.mChannelMask);
                     dest.writeUInt(track.mKeyFrames.size());
                     dest.writeUInt(track.mKeyFrames.size());
                     for (unsigned j = 0; j < track.mKeyFrames.size(); ++j)
                     for (unsigned j = 0; j < track.mKeyFrames.size(); ++j)
                     {
                     {

+ 1 - 1
Tools/ModelConverter/ModelConverterUtils.h

@@ -49,7 +49,7 @@ struct ModelBone
     Vector3 mDerivedScale;
     Vector3 mDerivedScale;
     Matrix4x3 mWorldTransform;
     Matrix4x3 mWorldTransform;
     Matrix4x3 mInverseWorldTransform;
     Matrix4x3 mInverseWorldTransform;
-    unsigned mCollisionMask;
+    unsigned char mCollisionMask;
     float mRadius;
     float mRadius;
     BoundingBox mBoundingBox;
     BoundingBox mBoundingBox;
 };
 };