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Added PBR demo changes to LUA and AS

dragonCASTjosh 8 年之前
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53c36d25f9
共有 2 个文件被更改,包括 4 次插入0 次删除
  1. 2 0
      bin/Data/LuaScripts/42_PBRMaterials.lua
  2. 2 0
      bin/Data/Scripts/42_PBRMaterials.as

+ 2 - 0
bin/Data/LuaScripts/42_PBRMaterials.lua

@@ -155,6 +155,8 @@ function SetupViewport()
     local effectRenderPath = viewport:GetRenderPath():Clone()
     effectRenderPath:Append(cache:GetResource("XMLFile", "PostProcess/FXAA2.xml"))
     effectRenderPath:Append(cache:GetResource("XMLFile", "PostProcess/GammaCorrection.xml"))
+    effectRenderPath:Append(cache:GetResource("XMLFile", "PostProcess/Tonemap.xml"))
+    effectRenderPath:Append(cache:GetResource("XMLFile", "PostProcess/AutoExposure.xml"))
 
     viewport.renderPath = effectRenderPath;
 end

+ 2 - 0
bin/Data/Scripts/42_PBRMaterials.as

@@ -160,6 +160,8 @@ void SetupViewport()
     RenderPath@ effectRenderPath = viewport.renderPath.Clone();
     effectRenderPath.Append(cache.GetResource("XMLFile", "PostProcess/FXAA2.xml"));
     effectRenderPath.Append(cache.GetResource("XMLFile", "PostProcess/GammaCorrection.xml"));
+    effectRenderPath.Append(cache.GetResource("XMLFile", "PostProcess/Tonemap.xml"));
+    effectRenderPath.Append(cache.GetResource("XMLFile", "PostProcess/AutoExposure.xml"));
 
     viewport.renderPath = effectRenderPath;
 }