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@@ -15,6 +15,7 @@ Urho3D development, contributions and bugfixes by:
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- Aster Jian
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- Colin Barrett
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- Erik Beran
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+- Danny B.
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- Carlo Carollo
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- Pete Chown
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- Sebastian Delatorre (primitivewaste)
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@@ -330,31 +331,31 @@ automatically deploy the ARM executables to target Raspberry Pi as part of every
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project build or configure Eclipse to perform a "download to target path" in the
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Run/Debug configuration for C/C++ Remote Application. Either way, you have to
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configure the Run/Debug configuration how to reach your target Raspberry Pi.
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-
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-
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-MinGW cross-compile build process
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----------------------------------
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-
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-It is possible to cross-compile Urho3D for Windows using a Linux system. The
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-process is largely the same as for the Linux Desktop build process described
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-above.
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-
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-To cross-compile, the MinGW tool-chain (compiler, linker and w32api) needs to be
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-installed on the system. You will also need the DirectX header files, those can
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-be downloaded and installed from the following packet:
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-http://www.libsdl.org/extras/win32/common/directx-devel.tar.gz.
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-
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+
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+
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+MinGW cross-compile build process
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+---------------------------------
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+
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+It is possible to cross-compile Urho3D for Windows using a Linux system. The
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+process is largely the same as for the Linux Desktop build process described
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+above.
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+
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+To cross-compile, the MinGW tool-chain (compiler, linker and w32api) needs to be
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+installed on the system. You will also need the DirectX header files, those can
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+be downloaded and installed from the following packet:
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+http://www.libsdl.org/extras/win32/common/directx-devel.tar.gz.
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+
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For activating the MinGW tool-chain, and to allow it to find the correct
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compiler, the MINGW_PREFIX environment variable needs to be set when running
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cmake_gcc.sh. This variable should be set to the prefix of the compiler name.
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So, if for example your MinGW compiler is named i686-pc-mingw32-gcc, the
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MINGW_PREFIX should read i686-pc. Most likely you also need to set MINGW_ROOT
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-environment variable to point to your mingw32 system root.
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-
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-Running cmake_gcc.sh with the MINGW_PREFIX environment variable set, produces
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-an additional mingw-Build directory. Go to this directory and execute make to
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-start the build process. When the build is complete, the Windows executables can
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-be found in the mingw-Bin output directory.
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+environment variable to point to your mingw32 system root.
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+
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+Running cmake_gcc.sh with the MINGW_PREFIX environment variable set, produces
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+an additional mingw-Build directory. Go to this directory and execute make to
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+start the build process. When the build is complete, the Windows executables can
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+be found in the mingw-Bin output directory.
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Desktop 64bit build
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@@ -579,4 +580,4 @@ V1.1 - Object and scene model refactoring.
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- Added OpenGL and cross-platform support.
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- Switched to kNet library for networking.
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-V1.0 - Original release.
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+V1.0 - Original release.
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