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Added CMake .bat file for Visual Studio 2012.

Lasse Öörni 13 年之前
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共有 3 个文件被更改,包括 4 次插入3 次删除
  1. 1 1
      Docs/GettingStarted.dox
  2. 2 2
      Readme.txt
  3. 1 0
      cmake_vs2012.bat

+ 1 - 1
Docs/GettingStarted.dox

@@ -32,7 +32,7 @@ SSE requirement can be eliminated by commenting out lines that enable it from th
 
 
 Urho3D uses CMake (http://www.cmake.org) to build. The process has two steps:
 Urho3D uses CMake (http://www.cmake.org) to build. The process has two steps:
 
 
-1) Run CMake in the root directory with your preferred toolchain specified to generate the build files. You can use the batch files or shell scripts provided: cmake_vs2008.bat or cmake_vs2010.bat on Windows, and cmake_gcc.sh on Linux and Mac OS X.
+1) Run CMake in the root directory with your preferred toolchain specified to generate the build files. You can use the batch files or shell scripts provided: cmake_vs2008.bat, cmake_vs2010.bat or cmake_vs2012.bat on Windows, and cmake_gcc.sh on Linux and Mac OS X.
 
 
 2) For Visual Studio, open Urho3D.sln and build the configuration(s) you like. For gcc, execute make (by default, cmake_gcc.sh specifies to make a RelWithDebInfo build.)
 2) For Visual Studio, open Urho3D.sln and build the configuration(s) you like. For gcc, execute make (by default, cmake_gcc.sh specifies to make a RelWithDebInfo build.)
 
 

+ 2 - 2
Readme.txt

@@ -131,8 +131,8 @@ process has two steps:
 
 
 1) Run CMake in the root directory with your preferred toolchain specified to
 1) Run CMake in the root directory with your preferred toolchain specified to
 generate the build files. You can use the batch files or shell scripts provided:
 generate the build files. You can use the batch files or shell scripts provided:
-cmake_vs2008.bat or cmake_vs2010.bat on Windows, and cmake_gcc.sh on Linux and
-Mac OS X.
+cmake_vs2008.bat, cmake_vs2010.bat or cmake_vs2012.bat on Windows, and 
+cmake_gcc.sh on Linux and Mac OS X.
 
 
 2) For Visual Studio, open Urho3D.sln and build the configuration(s) you like.
 2) For Visual Studio, open Urho3D.sln and build the configuration(s) you like.
 For gcc, execute make (by default, cmake_gcc.sh specifies to make a
 For gcc, execute make (by default, cmake_gcc.sh specifies to make a

+ 1 - 0
cmake_vs2012.bat

@@ -0,0 +1 @@
+cmake -G "Visual Studio 11"