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@@ -6,7 +6,13 @@
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#include "Fog.glsl"
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varying vec2 vTexCoord;
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+
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+#ifndef GL_ES
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varying vec2 vDetailTexCoord;
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+#else
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+varying lowp vec2 vDetailTexCoord;
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+#endif
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+
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varying vec3 vNormal;
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varying vec4 vWorldPos;
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#ifdef PERPIXEL
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@@ -35,7 +41,11 @@ uniform sampler2D sDetailMap1;
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uniform sampler2D sDetailMap2;
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uniform sampler2D sDetailMap3;
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+#ifndef GL_ES
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uniform vec2 cDetailTiling;
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+#else
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+uniform lowp vec2 cDetailTiling;
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+#endif
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void VS()
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{
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