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@@ -249,7 +249,7 @@ Renderer::Renderer(Context* context) :
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textureQuality_(QUALITY_HIGH),
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materialQuality_(QUALITY_HIGH),
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shadowMapSize_(1024),
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- shadowQuality_(SHADOWQUALITY_VSM),
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+ shadowQuality_(SHADOWQUALITY_PCF_16BIT),
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maxShadowMaps_(1),
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minInstances_(2),
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maxSortedInstances_(1000),
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@@ -1835,15 +1835,21 @@ String Renderer::GetShadowVariations() const
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#ifdef URHO3D_OPENGL
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return "SIMPLE_SHADOW ";
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#else
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- return "SIMPLE_SHADOW SHADOWCMP ";
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+ if (graphics_->GetHardwareShadowSupport())
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+ return "SIMPLE_SHADOW ";
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+ else
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+ return "SIMPLE_SHADOW SHADOWCMP ";
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#endif
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case SHADOWQUALITY_SIMPLE_24BIT:
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return "SIMPLE_SHADOW ";
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case SHADOWQUALITY_PCF_16BIT:
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#ifdef URHO3D_OPENGL
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- return "PCF_SHADOW";
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+ return "PCF_SHADOW ";
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#else
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- return "PCF_SHADOW SHADOWCMP ";
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+ if (graphics_->GetHardwareShadowSupport())
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+ return "PCF_SHADOW ";
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+ else
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+ return "PCF_SHADOW SHADOWCMP ";
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#endif
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case SHADOWQUALITY_PCF_24BIT:
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return "PCF_SHADOW ";
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