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@@ -6195,10 +6195,10 @@ ValueAnimation GetAttributeAnimation(const String&) const;
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float GetAttributeAnimationSpeed(const String&) const;
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float GetAttributeAnimationSpeed(const String&) const;
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WrapMode GetAttributeAnimationWrapMode(const String&) const;
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WrapMode GetAttributeAnimationWrapMode(const String&) const;
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Variant GetAttributeDefault(const String&) const;
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Variant GetAttributeDefault(const String&) const;
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-Array<Node> GetDrawables(const BoundingBox&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK);
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-Array<Node> GetDrawables(const Frustum&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK);
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-Array<Node> GetDrawables(const Sphere&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK);
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-Array<Node> GetDrawables(const Vector3&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK);
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+Array<Drawable> GetDrawables(const BoundingBox&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK);
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+Array<Drawable> GetDrawables(const Frustum&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK);
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+Array<Drawable> GetDrawables(const Sphere&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK);
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+Array<Drawable> GetDrawables(const Vector3&, uint8 = DRAWABLE_ANY, uint = DEFAULT_VIEWMASK);
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bool Load(File, bool = false);
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bool Load(File, bool = false);
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bool Load(VectorBuffer&, bool = false);
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bool Load(VectorBuffer&, bool = false);
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bool LoadXML(const XMLElement&, bool = false);
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bool LoadXML(const XMLElement&, bool = false);
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