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Travis CI: API documentation update at 2014-11-22 15:30:34 UTC.
[ci package]

urho3d-travis-ci 11 жил өмнө
parent
commit
5c1f05ed10

+ 11 - 11
Docs/LuaScriptAPI.dox

@@ -3816,7 +3816,7 @@ Methods:
 - void Update(float timeStep)
 - void Update(float timeStep)
 - void UpdateCollisions()
 - void UpdateCollisions()
 - void SetFps(int fps)
 - void SetFps(int fps)
-- void SetGravity(Vector3 gravity)
+- void SetGravity(const Vector3& gravity)
 - void SetMaxSubSteps(int num)
 - void SetMaxSubSteps(int num)
 - void SetNumIterations(int num)
 - void SetNumIterations(int num)
 - void SetInterpolation(bool enable)
 - void SetInterpolation(bool enable)
@@ -4426,19 +4426,19 @@ Properties:
 Methods:
 Methods:
 
 
 - void SetMass(float mass)
 - void SetMass(float mass)
-- void SetPosition(Vector3 position)
-- void SetRotation(Quaternion rotation)
+- void SetPosition(const Vector3& position)
+- void SetRotation(const Quaternion& rotation)
 - void SetTransform(const Vector3& position, const Quaternion& rotation)
 - void SetTransform(const Vector3& position, const Quaternion& rotation)
-- void SetLinearVelocity(Vector3 velocity)
-- void SetLinearFactor(Vector3 factor)
+- void SetLinearVelocity(const Vector3& velocity)
+- void SetLinearFactor(const Vector3& factor)
 - void SetLinearRestThreshold(float threshold)
 - void SetLinearRestThreshold(float threshold)
 - void SetLinearDamping(float damping)
 - void SetLinearDamping(float damping)
-- void SetAngularVelocity(Vector3 angularVelocity)
-- void SetAngularFactor(Vector3 factor)
+- void SetAngularVelocity(const Vector3& angularVelocity)
+- void SetAngularFactor(const Vector3& factor)
 - void SetAngularRestThreshold(float threshold)
 - void SetAngularRestThreshold(float threshold)
 - void SetAngularDamping(float factor)
 - void SetAngularDamping(float factor)
 - void SetFriction(float friction)
 - void SetFriction(float friction)
-- void SetAnisotropicFriction(Vector3 friction)
+- void SetAnisotropicFriction(const Vector3& friction)
 - void SetRollingFriction(float friction)
 - void SetRollingFriction(float friction)
 - void SetRestitution(float restitution)
 - void SetRestitution(float restitution)
 - void SetContactProcessingThreshold(float threshold)
 - void SetContactProcessingThreshold(float threshold)
@@ -4532,7 +4532,7 @@ Methods:
 - void SetBodyType(BodyType2D bodyType)
 - void SetBodyType(BodyType2D bodyType)
 - void SetMass(float mass)
 - void SetMass(float mass)
 - void SetInertia(float inertia)
 - void SetInertia(float inertia)
-- void SetMassCenter(Vector2 center)
+- void SetMassCenter(const Vector2& center)
 - void SetUseFixtureMass(bool useFixtureMass)
 - void SetUseFixtureMass(bool useFixtureMass)
 - void SetLinearDamping(float linearDamping)
 - void SetLinearDamping(float linearDamping)
 - void SetAngularDamping(float angularDamping)
 - void SetAngularDamping(float angularDamping)
@@ -4541,7 +4541,7 @@ Methods:
 - void SetBullet(bool bullet)
 - void SetBullet(bool bullet)
 - void SetGravityScale(float gravityScale)
 - void SetGravityScale(float gravityScale)
 - void SetAwake(bool awake)
 - void SetAwake(bool awake)
-- void SetLinearVelocity(Vector2 linearVelocity)
+- void SetLinearVelocity(const Vector2& linearVelocity)
 - void SetAngularVelocity(float angularVelocity)
 - void SetAngularVelocity(float angularVelocity)
 - void ApplyForce(const Vector2& force, const Vector2& point, bool wake)
 - void ApplyForce(const Vector2& force, const Vector2& point, bool wake)
 - void ApplyForceToCenter(const Vector2& force, bool wake)
 - void ApplyForceToCenter(const Vector2& force, bool wake)
@@ -4636,7 +4636,7 @@ Methods:
 - void NodeRemoved(Node* node)
 - void NodeRemoved(Node* node)
 - void ComponentAdded(Component* component)
 - void ComponentAdded(Component* component)
 - void ComponentRemoved(Component* component)
 - void ComponentRemoved(Component* component)
-- void SetVarNamesAttr(String value)
+- void SetVarNamesAttr(const String value)
 - String GetVarNamesAttr() const
 - String GetVarNamesAttr() const
 - void PrepareNetworkUpdate()
 - void PrepareNetworkUpdate()
 - void CleanupConnection(Connection* connection)
 - void CleanupConnection(Connection* connection)

+ 1 - 1
Source/Engine/.soversion

@@ -1 +1 @@
-0.0.44
+0.0.45