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@@ -3816,7 +3816,7 @@ Methods:
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- void Update(float timeStep)
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- void Update(float timeStep)
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- void UpdateCollisions()
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- void UpdateCollisions()
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- void SetFps(int fps)
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- void SetFps(int fps)
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-- void SetGravity(Vector3 gravity)
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+- void SetGravity(const Vector3& gravity)
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- void SetMaxSubSteps(int num)
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- void SetMaxSubSteps(int num)
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- void SetNumIterations(int num)
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- void SetNumIterations(int num)
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- void SetInterpolation(bool enable)
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- void SetInterpolation(bool enable)
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@@ -4426,19 +4426,19 @@ Properties:
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Methods:
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Methods:
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- void SetMass(float mass)
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- void SetMass(float mass)
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-- void SetPosition(Vector3 position)
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-- void SetRotation(Quaternion rotation)
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+- void SetPosition(const Vector3& position)
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+- void SetRotation(const Quaternion& rotation)
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- void SetTransform(const Vector3& position, const Quaternion& rotation)
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- void SetTransform(const Vector3& position, const Quaternion& rotation)
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-- void SetLinearVelocity(Vector3 velocity)
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-- void SetLinearFactor(Vector3 factor)
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+- void SetLinearVelocity(const Vector3& velocity)
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+- void SetLinearFactor(const Vector3& factor)
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- void SetLinearRestThreshold(float threshold)
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- void SetLinearRestThreshold(float threshold)
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- void SetLinearDamping(float damping)
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- void SetLinearDamping(float damping)
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-- void SetAngularVelocity(Vector3 angularVelocity)
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-- void SetAngularFactor(Vector3 factor)
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+- void SetAngularVelocity(const Vector3& angularVelocity)
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+- void SetAngularFactor(const Vector3& factor)
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- void SetAngularRestThreshold(float threshold)
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- void SetAngularRestThreshold(float threshold)
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- void SetAngularDamping(float factor)
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- void SetAngularDamping(float factor)
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- void SetFriction(float friction)
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- void SetFriction(float friction)
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-- void SetAnisotropicFriction(Vector3 friction)
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+- void SetAnisotropicFriction(const Vector3& friction)
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- void SetRollingFriction(float friction)
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- void SetRollingFriction(float friction)
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- void SetRestitution(float restitution)
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- void SetRestitution(float restitution)
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- void SetContactProcessingThreshold(float threshold)
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- void SetContactProcessingThreshold(float threshold)
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@@ -4532,7 +4532,7 @@ Methods:
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- void SetBodyType(BodyType2D bodyType)
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- void SetBodyType(BodyType2D bodyType)
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- void SetMass(float mass)
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- void SetMass(float mass)
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- void SetInertia(float inertia)
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- void SetInertia(float inertia)
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-- void SetMassCenter(Vector2 center)
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+- void SetMassCenter(const Vector2& center)
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- void SetUseFixtureMass(bool useFixtureMass)
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- void SetUseFixtureMass(bool useFixtureMass)
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- void SetLinearDamping(float linearDamping)
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- void SetLinearDamping(float linearDamping)
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- void SetAngularDamping(float angularDamping)
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- void SetAngularDamping(float angularDamping)
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@@ -4541,7 +4541,7 @@ Methods:
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- void SetBullet(bool bullet)
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- void SetBullet(bool bullet)
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- void SetGravityScale(float gravityScale)
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- void SetGravityScale(float gravityScale)
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- void SetAwake(bool awake)
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- void SetAwake(bool awake)
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-- void SetLinearVelocity(Vector2 linearVelocity)
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+- void SetLinearVelocity(const Vector2& linearVelocity)
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- void SetAngularVelocity(float angularVelocity)
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- void SetAngularVelocity(float angularVelocity)
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- void ApplyForce(const Vector2& force, const Vector2& point, bool wake)
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- void ApplyForce(const Vector2& force, const Vector2& point, bool wake)
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- void ApplyForceToCenter(const Vector2& force, bool wake)
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- void ApplyForceToCenter(const Vector2& force, bool wake)
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@@ -4636,7 +4636,7 @@ Methods:
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- void NodeRemoved(Node* node)
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- void NodeRemoved(Node* node)
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- void ComponentAdded(Component* component)
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- void ComponentAdded(Component* component)
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- void ComponentRemoved(Component* component)
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- void ComponentRemoved(Component* component)
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-- void SetVarNamesAttr(String value)
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+- void SetVarNamesAttr(const String value)
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- String GetVarNamesAttr() const
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- String GetVarNamesAttr() const
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- void PrepareNetworkUpdate()
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- void PrepareNetworkUpdate()
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- void CleanupConnection(Connection* connection)
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- void CleanupConnection(Connection* connection)
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