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@@ -4,9 +4,6 @@
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varying vec2 vTexCoord;
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varying vec2 vTexCoord;
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-uniform mat4 gl_ModelViewMatrix;
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-uniform mat4 gl_ProjectionMatrix;
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-
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void VS()
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void VS()
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{
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{
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mat4 modelMatrix = iModelMatrix;
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mat4 modelMatrix = iModelMatrix;
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@@ -17,6 +14,6 @@ void VS()
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}
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}
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void PS()
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void PS()
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-{
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- gl_FragColor = texture2D(sDiffMap, vTexCoord);
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+{
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+ gl_FragColor = texture2D(sDiffMap, vTexCoord);
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}
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}
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