|
|
@@ -107,8 +107,8 @@ successfully:
|
|
|
- For Linux, the following development packages need to be installed:
|
|
|
libx11-dev, libxrandr-dev, libasound2-dev. Also install the package
|
|
|
libgl1-mesa-dev if your GPU driver does not include OpenGL headers & libs.
|
|
|
- Because Urho3D is built as 32-bit, 64-bit systems require installing also
|
|
|
- 32-bit versions of the development libraries.
|
|
|
+ Building as 32-bit on a 64-bit system requires installing also the 32-bit
|
|
|
+ versions of the development libraries.
|
|
|
|
|
|
- For Mac OS X, the Xcode developer tools package should include everything
|
|
|
necessary.
|
|
|
@@ -161,9 +161,7 @@ plugin to build C/C++ project.
|
|
|
For GCC, execute make (by default, cmake_gcc.sh specifies to make a
|
|
|
RelWithDebInfo build).
|
|
|
|
|
|
-For Xcode on Mac OS X, open Urho3D.xcodeproj and select the i386 architecture
|
|
|
-before building (CMake should already select this when generating the Xcode
|
|
|
-project). Compiling Urho3D as 64-bit is not supported.
|
|
|
+For Xcode on Mac OS X, open Urho3D.xcodeproj and build.
|
|
|
|
|
|
After the build is complete, the programs can be run from the Bin directory.
|
|
|
|
|
|
@@ -333,4 +331,4 @@ V1.1 - Object and scene model refactoring.
|
|
|
- Added OpenGL and cross-platform support.
|
|
|
- Switched to kNet library for networking.
|
|
|
|
|
|
-V1.0 - Original release.
|
|
|
+V1.0 - Original release.
|