@@ -155,7 +155,7 @@ unsigned VertexBuffer::GetVertexSize(const Vector<VertexElement>& elements)
{
unsigned size = 0;
- for (unsigned i = 0; i < elements.Size(); ++i)
+ for (i32 i = 0; i < elements.Size(); ++i)
size += ELEMENT_TYPESIZES[elements[i].type_];
return size;
@@ -183,7 +183,7 @@ private:
/// Vertex elements.
Vector<VertexElement> elements_;
/// Vertex element hash.
- unsigned long long elementHash_{};
+ u64 elementHash_{};
/// Vertex element legacy bitmask.
VertexMaskFlags elementMask_{};
/// Buffer locking state.