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@@ -51,8 +51,8 @@ public:
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bool Build(const BoundingBox& boundingBox);
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/// Find a path between world space points. Return non-empty list of points if successful. Extents specifies how far off the navigation mesh the points can be.
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- // void FindPath(PODVector<Vector3>& dest, const Vector3& start, const Vector3& end, const Vector3& extents = Vector3::ONE);
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tolua_outside PODVector<Vector3> NavigationMeshFindPath @ FindPath(const Vector3& start, const Vector3& end, const Vector3& extents = Vector3::ONE);
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+ tolua_outside PODVector<Vector3> NavigationMeshFindPath @ FindPath(const Vector3& start, const Vector3& end);
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/// Return a random point on the navigation mesh.
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Vector3 GetRandomPoint();
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@@ -130,12 +130,4 @@ PODVector<Vector3> NavigationMeshFindPath(NavigationMesh* navMesh, const Vector3
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return dest;
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}
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-// Patch for NavigationMesh.worldBoundingBox property.
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-#define TOLUA_DISABLE_tolua_get_NavigationMesh_worldBoundingBox
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-#define tolua_get_NavigationMesh_worldBoundingBox tolua_NavigationLuaAPI_NavigationMesh_GetWorldBoundingBox00
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-
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-// Patch for NavigationMesh.numTiles property.
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-#define TOLUA_DISABLE_tolua_get_NavigationMesh_numTiles
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-#define tolua_get_NavigationMesh_numTiles tolua_NavigationLuaAPI_NavigationMesh_GetNumTiles00
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-
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$}
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