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@@ -2355,6 +2355,7 @@ namespace Urho3D
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<a href="#Class_Localization"><b>Localization</b></a>
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<a href="#Class_Localization"><b>Localization</b></a>
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<a href="#Class_Log"><b>Log</b></a>
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<a href="#Class_Log"><b>Log</b></a>
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<a href="#Class_Material"><b>Material</b></a>
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<a href="#Class_Material"><b>Material</b></a>
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+<a href="#Class_Matrix2"><b>Matrix2</b></a>
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<a href="#Class_Matrix3"><b>Matrix3</b></a>
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<a href="#Class_Matrix3"><b>Matrix3</b></a>
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<a href="#Class_Matrix3x4"><b>Matrix3x4</b></a>
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<a href="#Class_Matrix3x4"><b>Matrix3x4</b></a>
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<a href="#Class_Matrix4"><b>Matrix4</b></a>
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<a href="#Class_Matrix4"><b>Matrix4</b></a>
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@@ -7926,6 +7927,28 @@ Properties:
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- uint useTimer // readonly
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- uint useTimer // readonly
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- int weakRefs // readonly
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- int weakRefs // readonly
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+<a name="Class_Matrix2"></a>
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+
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+### Matrix2
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+
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+Methods:
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+
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+- bool Equals(const Matrix2&) const
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+- Matrix2 Inverse() const
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+- Vector2 Scale() const
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+- Matrix2 Scaled(const Vector2&) const
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+- void SetScale(const Vector2&)
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+- void SetScale(float)
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+- String ToString() const
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+- Matrix2 Transpose() const
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+
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+Properties:
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+
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+- float m00
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+- float m01
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+- float m10
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+- float m11
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+
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<a name="Class_Matrix3"></a>
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<a name="Class_Matrix3"></a>
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### Matrix3
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### Matrix3
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@@ -13540,6 +13563,7 @@ Methods:
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- Vector2 Abs() const
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- Vector2 Abs() const
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- float AbsDotProduct(const Vector2&) const
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- float AbsDotProduct(const Vector2&) const
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+- float Angle(const Vector2&) const
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- float DotProduct(const Vector2&) const
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- float DotProduct(const Vector2&) const
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- bool Equals(const Vector2&) const
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- bool Equals(const Vector2&) const
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- bool IsNaN() const
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- bool IsNaN() const
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