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Fixed iOS build path escaping.

Lasse Öörni 13 ani în urmă
părinte
comite
6771cb1dec
1 a modificat fișierele cu 2 adăugiri și 2 ștergeri
  1. 2 2
      Urho3D/CMakeLists.txt

+ 2 - 2
Urho3D/CMakeLists.txt

@@ -21,8 +21,8 @@ elseif (IOS)
     add_executable (${TARGET_NAME} MACOSX_BUNDLE ${SOURCE_FILES})
     add_executable (${TARGET_NAME} MACOSX_BUNDLE ${SOURCE_FILES})
     add_dependencies (${TARGET_NAME} Models)
     add_dependencies (${TARGET_NAME} Models)
     add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
     add_custom_command(TARGET ${TARGET_NAME} POST_BUILD
-        COMMAND rsync -a --exclude=*/.svn* \"${PROJECT_BINARY_DIR}/Bin/CoreData\" \"${RESOURCE_DIR}\"
-        COMMAND rsync -a --exclude=*/.svn* \"${PROJECT_BINARY_DIR}/Bin/Data\" \"${RESOURCE_DIR}\"
+        COMMAND rsync -a --exclude=*/.svn* ${PROJECT_BINARY_DIR}/Bin/CoreData \"${RESOURCE_DIR}\"
+        COMMAND rsync -a --exclude=*/.svn* ${PROJECT_BINARY_DIR}/Bin/Data \"${RESOURCE_DIR}\"
     )
     )
     set_target_properties(${TARGET_NAME} PROPERTIES XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
     set_target_properties(${TARGET_NAME} PROPERTIES XCODE_ATTRIBUTE_TARGETED_DEVICE_FAMILY "1,2")
 elseif (APPLE)
 elseif (APPLE)