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+-- Huge object count example.
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+-- This sample demonstrates:
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+-- - Creating a scene with 250 x 250 simple objects;
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+-- - Competing with http://yosoygames.com.ar/wp/2013/07/ogre-2-0-is-up-to-3x-faster/ :);
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+-- - Allowing examination of performance hotspots in the rendering code;
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+
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+require "LuaScripts/Utilities/Sample"
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+
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+local scene_
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+local cameraNode
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+local boxNodes = {}
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+local yaw = 0.0
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+local pitch = 0.0
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+local animate = false
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+
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+local context = GetContext()
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+local cache = GetCache()
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+local input = GetInput()
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+local renderer = GetRenderer()
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+local ui = GetUI()
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+
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+function Start()
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+ -- Execute the common startup for samples
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+ SampleStart()
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+
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+ -- Create the scene content
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+ CreateScene()
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+
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+ -- Create the UI content
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+ CreateInstructions()
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+
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+ -- Setup the viewport for displaying the scene
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+ SetupViewport()
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+
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+ -- Hook up to the frame update events
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+ SubscribeToEvents()
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+end
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+
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+function CreateScene()
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+ scene_ = Scene(context)
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+
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+ -- Create the Octree component to the scene so that drawable objects can be rendered. Use default volume
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+ -- (-1000, -1000, -1000) to (1000, 1000, 1000)
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+ scene_:CreateComponent("Octree")
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+
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+ -- Create a Zone for ambient light & fog control
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+ local zoneNode = scene_:CreateChild("Zone")
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+ local zone = zoneNode:CreateComponent("Zone")
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+ zone.boundingBox = BoundingBox(-1000.0, 1000.0)
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+ zone.fogColor = Color(0.2, 0.2, 0.2)
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+ zone.fogStart = 200.0
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+ zone.fogEnd = 300.0
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+
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+ -- Create a directional light
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+ local lightNode = scene_:CreateChild("DirectionalLight")
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+ lightNode.direction = Vector3(0.5, -1.0, 0.5) -- The direction vector does not need to be normalized
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+ local light = lightNode:CreateComponent("Light")
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+ light.lightType = LIGHT_DIRECTIONAL
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+ light.color = Color(0.7, 0.35, 0.0)
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+
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+ -- Create box StaticModels in the scene
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+ for y = -125, 125 do
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+ for x = -125, 125 do
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+ local boxNode = scene_:CreateChild("Box")
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+ boxNode.position = Vector3(x * 0.3, 0.0, y * 0.3)
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+ boxNode:SetScale(0.25)
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+ local boxObject = boxNode:CreateComponent("StaticModel")
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+ boxObject.model = cache:GetResource("Model", "Models/Box.mdl")
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+ table.insert(boxNodes, boxNode)
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+ end
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+ end
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+
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+ -- Create the camera
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+ cameraNode = scene_:CreateChild("Camera")
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+ cameraNode.position = Vector3(0.0, 10.0, -100.0)
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+ local camera = cameraNode:CreateComponent("Camera")
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+ camera.farClip = 300.0
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+end
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+
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+function CreateInstructions()
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+ -- Construct new Text object, set string to display and font to use
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+ local instructionText = ui.root:CreateChild("Text")
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+ instructionText:SetText("Use WASD keys and mouse to move\n"..
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+ "Space to toggle animation")
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+ instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
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+ -- The text has multiple rows. Center them in relation to each other
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+ instructionText.textAlignment = HA_CENTER
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+
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+ -- Position the text relative to the screen center
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+ instructionText.horizontalAlignment = HA_CENTER
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+ instructionText.verticalAlignment= VA_CENTER
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+ instructionText:SetPosition(0, ui.root.height / 4)
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+end
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+
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+function SetupViewport()
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+ -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
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+ local viewport = Viewport:new(context, scene_, cameraNode:GetComponent("Camera"))
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+ renderer:SetViewport(0, viewport)
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+end
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+
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+function SubscribeToEvents()
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+ -- Subscribe HandleUpdate() function for processing update events
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+ SubscribeToEvent("Update", "HandleUpdate")
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+end
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+
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+function MoveCamera(timeStep)
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+ -- Do not move if the UI has a focused element (the console)
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+ if ui.focusElement ~= nil then
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+ return
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+ end
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+
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+ -- Movement speed as world units per second
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+ local MOVE_SPEED = 20.0
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+ -- Mouse sensitivity as degrees per pixel
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+ local MOUSE_SENSITIVITY = 0.1
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+
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+ -- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees
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+ local mouseMove = input.mouseMove
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+ yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x
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+ pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y
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+ pitch = Clamp(pitch, -90.0, 90.0)
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+
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+ -- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero
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+ cameraNode.rotation = Quaternion(pitch, yaw, 0.0)
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+
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+ -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
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+ if input:GetKeyDown(KEY_W) then
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+ cameraNode:TranslateRelative(Vector3(0.0, 0.0, 1.0) * MOVE_SPEED * timeStep)
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+ end
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+ if input:GetKeyDown(KEY_S) then
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+ cameraNode:TranslateRelative(Vector3(0.0, 0.0, -1.0) * MOVE_SPEED * timeStep)
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+ end
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+ if input:GetKeyDown(KEY_A) then
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+ cameraNode:TranslateRelative(Vector3(-1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
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+ end
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+ if input:GetKeyDown(KEY_D) then
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+ cameraNode:TranslateRelative(Vector3(1.0, 0.0, 0.0) * MOVE_SPEED * timeStep)
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+ end
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+end
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+
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+function AnimateObjects(timeStep)
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+ local ROTATE_SPEED = 15.0
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+ local delta = ROTATE_SPEED * timeStep
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+ for i, v in ipairs(boxNodes) do
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+ v:Roll(delta)
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+ end
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+end
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+
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+function HandleUpdate(eventType, eventData)
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+ -- Take the frame time step, which is stored as a float
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+ local timeStep = eventData:GetFloat("TimeStep")
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+
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+ -- Toggle animation with space
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+ if input:GetKeyPress(KEY_SPACE) then
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+ animate = not animate
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+ end
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+
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+ -- Move the camera, scale movement with time step
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+ MoveCamera(timeStep)
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+
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+ -- Animate scene if enabled
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+ if animate then
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+ AnimateObjects(timeStep)
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+ end
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+end
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