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@@ -79,7 +79,7 @@ public:
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void SetOtherRotation(const Quaternion& rotation);
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/// %Set constraint rotation relative to the other body by specifying the axis.
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void SetOtherAxis(const Vector3& axis);
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- ///% Set constraint world-space position. Resets both own and other body relative position, ie. zeroes the constraint error.
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+ /// %Set constraint world-space position. Resets both own and other body relative position, ie. zeroes the constraint error.
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void SetWorldPosition(const Vector3& position);
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/// %Set high limit. Interpretation is constraint type specific.
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void SetHighLimit(const Vector2& limit);
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@@ -162,6 +162,6 @@ private:
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bool disableCollision_;
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/// Recreate constraint flag.
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bool recreateConstraint_;
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- /// Frames need update flag.
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+ /// Coordinate frames dirty flag.
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bool framesDirty_;
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};
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