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@@ -2854,6 +2854,7 @@ namespace Urho3D
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<a href="#Class_ToolTip"><b>ToolTip</b></a>
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<a href="#Class_TouchState"><b>TouchState</b></a>
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<a href="#Class_UI"><b>UI</b></a>
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+<a href="#Class_UIComponent"><b>UIComponent</b></a>
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<a href="#Class_UIElement"><b>UIElement</b></a>
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<a href="#Class_ValueAnimation"><b>ValueAnimation</b></a>
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<a href="#Class_Variant"><b>Variant</b></a>
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@@ -10870,6 +10871,7 @@ Properties:
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Methods:
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- void DrawDebugGeometry(bool) const
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+- Viewport@ GetViewportForScene(Scene@, uint)
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- bool HasSubscribedToEvent(Object@, const String&)
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- bool HasSubscribedToEvent(const String&)
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- void ReloadShaders() const
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@@ -13693,7 +13695,7 @@ Methods:
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- void SetFixedSize(int, int)
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- void SetFixedWidth(int)
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- bool SetFont(Font@, float)
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-- bool SetFont(const String&, int)
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+- bool SetFont(const String&, float)
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- void SetInterceptNetworkUpdate(const String&, bool)
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- void SetLayout(LayoutMode, int = 0, const IntRect& = IntRect ( 0 , 0 , 0 , 0 ))
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- void SetMaxAnchor(float, float)
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@@ -14719,6 +14721,67 @@ Properties:
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- bool useSystemClipboard
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- int weakRefs // readonly
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+<a name="Class_UIComponent"></a>
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+
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+### UIComponent
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+
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+Methods:
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+
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+- void ApplyAttributes()
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+- Variant GetAttribute(const String&) const
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+- ValueAnimation@ GetAttributeAnimation(const String&) const
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+- float GetAttributeAnimationSpeed(const String&) const
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+- float GetAttributeAnimationTime(const String&) const
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+- WrapMode GetAttributeAnimationWrapMode(const String&) const
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+- Variant GetAttributeDefault(const String&) const
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+- bool GetInterceptNetworkUpdate(const String&) const
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+- bool HasSubscribedToEvent(Object@, const String&)
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+- bool HasSubscribedToEvent(const String&)
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+- bool Load(File@, bool = false)
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+- bool Load(VectorBuffer&, bool = false)
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+- bool LoadJSON(const JSONValue&, bool = false)
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+- bool LoadXML(const XMLElement&, bool = false)
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+- void MarkNetworkUpdate() const
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+- void Remove()
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+- void RemoveAttributeAnimation(const String&)
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+- void RemoveInstanceDefault()
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+- void RemoveObjectAnimation()
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+- void ResetToDefault()
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+- bool Save(File@) const
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+- bool Save(VectorBuffer&) const
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+- bool SaveJSON(JSONValue&) const
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+- bool SaveXML(XMLElement&) const
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+- void SendEvent(const String&, VariantMap& = VariantMap ( ))
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+- void SetAnimationTime(float)
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+- bool SetAttribute(const String&, const Variant&)
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+- void SetAttributeAnimation(const String&, ValueAnimation@, WrapMode = WM_LOOP, float = 1.0f)
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+- void SetAttributeAnimationSpeed(const String&, float)
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+- void SetAttributeAnimationTime(const String&, float)
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+- void SetAttributeAnimationWrapMode(const String&, WrapMode)
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+- void SetInterceptNetworkUpdate(const String&, bool)
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+
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+Properties:
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+
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+- bool animationEnabled
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+- Variant[] attributeDefaults // readonly
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+- AttributeInfo[] attributeInfos // readonly
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+- Variant[] attributes
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+- String category // readonly
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+- bool enabled
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+- bool enabledEffective // readonly
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+- uint id // readonly
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+- Material@ material // readonly
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+- Node@ node // readonly
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+- uint numAttributes // readonly
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+- ObjectAnimation@ objectAnimation
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+- int refs // readonly
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+- UIElement@ root // readonly
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+- bool temporary
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+- Texture2D@ texture // readonly
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+- StringHash type // readonly
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+- String typeName // readonly
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+- int weakRefs // readonly
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+
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<a name="Class_UIElement"></a>
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### UIElement
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