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@@ -1,60 +1,60 @@
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-//
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-// Copyright (c) 2008-2015 the Urho3D project.
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-//
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-// Permission is hereby granted, free of charge, to any person obtaining a copy
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-// of this software and associated documentation files (the "Software"), to deal
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-// in the Software without restriction, including without limitation the rights
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-// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-// copies of the Software, and to permit persons to whom the Software is
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-// furnished to do so, subject to the following conditions:
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-//
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-// The above copyright notice and this permission notice shall be included in
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-// all copies or substantial portions of the Software.
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-//
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-// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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-// THE SOFTWARE.
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-//
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-
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-#pragma once
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-
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-#include <Urho3D/Engine/Application.h>
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-
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-using namespace Urho3D;
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-
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-/// Urho3DPlayer application runs a script specified on the command line.
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-class Urho3DPlayer : public Application
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-{
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- OBJECT(Urho3DPlayer);
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-
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-public:
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- /// Construct.
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- Urho3DPlayer(Context* context);
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-
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- /// Setup before engine initialization. Verify that a script file has been specified.
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- virtual void Setup();
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- /// Setup after engine initialization. Load the script and execute its start function.
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- virtual void Start();
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- /// Cleanup after the main loop. Run the script's stop function if it exists.
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- virtual void Stop();
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-
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-private:
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- /// Handle reload start of the script file.
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- void HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData);
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- /// Handle reload success of the script file.
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- void HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData);
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- /// Handle reload failure of the script file.
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- void HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData);
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-
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- /// Script file name.
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- String scriptFileName_;
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+//
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+// Copyright (c) 2008-2015 the Urho3D project.
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+//
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+// Permission is hereby granted, free of charge, to any person obtaining a copy
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+// of this software and associated documentation files (the "Software"), to deal
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+// in the Software without restriction, including without limitation the rights
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+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+// copies of the Software, and to permit persons to whom the Software is
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+// furnished to do so, subject to the following conditions:
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+//
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+// The above copyright notice and this permission notice shall be included in
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+// all copies or substantial portions of the Software.
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+//
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+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+// THE SOFTWARE.
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+//
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+
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+#pragma once
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+
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+#include <Urho3D/Engine/Application.h>
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+
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+using namespace Urho3D;
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+
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+/// Urho3DPlayer application runs a script specified on the command line.
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+class Urho3DPlayer : public Application
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+{
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+ OBJECT(Urho3DPlayer, Application);
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+
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+public:
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+ /// Construct.
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+ Urho3DPlayer(Context* context);
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+
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+ /// Setup before engine initialization. Verify that a script file has been specified.
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+ virtual void Setup();
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+ /// Setup after engine initialization. Load the script and execute its start function.
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+ virtual void Start();
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+ /// Cleanup after the main loop. Run the script's stop function if it exists.
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+ virtual void Stop();
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+
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+private:
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+ /// Handle reload start of the script file.
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+ void HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData);
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+ /// Handle reload success of the script file.
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+ void HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData);
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+ /// Handle reload failure of the script file.
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+ void HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData);
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+
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+ /// Script file name.
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+ String scriptFileName_;
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#ifdef URHO3D_ANGELSCRIPT
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- /// Script file.
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- SharedPtr<ScriptFile> scriptFile_;
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+ /// Script file.
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+ SharedPtr<ScriptFile> scriptFile_;
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#endif
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-};
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+};
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