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@@ -648,8 +648,7 @@ void View::SetCameraShaderParameters(Camera* camera, bool setProjection, bool ov
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Vector3 nearVector, farVector;
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camera->GetFrustumSize(nearVector, farVector);
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- Vector4 viewportParams(farVector.x_, farVector.y_, farVector.z_, 0.0f);
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- graphics_->SetShaderParameter(VSP_FRUSTUMSIZE, viewportParams);
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+ graphics_->SetShaderParameter(VSP_FRUSTUMSIZE, farVector);
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if (setProjection)
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{
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