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Эх сурвалжийг харах

DebugHud.cpp: fix warning

1vanK 3 жил өмнө
parent
commit
6c5ca78d17

+ 1 - 1
Source/Urho3D/Engine/DebugHud.cpp

@@ -147,7 +147,7 @@ void DebugHud::Update()
         String mode;
         String mode;
         mode.AppendWithFormat("Tex:%s Mat:%s Spec:%s Shadows:%s Size:%i Quality:%s Occlusion:%s Instancing:%s API:%s",
         mode.AppendWithFormat("Tex:%s Mat:%s Spec:%s Shadows:%s Size:%i Quality:%s Occlusion:%s Instancing:%s API:%s",
             qualityTexts[renderer->GetTextureQuality()],
             qualityTexts[renderer->GetTextureQuality()],
-            qualityTexts[Min((unsigned)renderer->GetMaterialQuality(), 3)],
+            qualityTexts[Min((i32)renderer->GetMaterialQuality(), 3)],
             renderer->GetSpecularLighting() ? "On" : "Off",
             renderer->GetSpecularLighting() ? "On" : "Off",
             renderer->GetDrawShadows() ? "On" : "Off",
             renderer->GetDrawShadows() ? "On" : "Off",
             renderer->GetShadowMapSize(),
             renderer->GetShadowMapSize(),