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+- When a client is assigned to a scene, the client will first remove all existing replicated scene nodes from the scene, to prepare for receiving objects from the server. This means that for example a client's camera should be created into a local node, otherwise it will be removed when connecting.
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- After connecting to a server, the client should not create, update or remove non-local nodes or components on its own. However, to create client-side special effects and such, the client can freely manipulate local nodes.
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- After connecting to a server, the client should not create, update or remove non-local nodes or components on its own. However, to create client-side special effects and such, the client can freely manipulate local nodes.
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- A node's \ref Node::GetVars "user variables" VariantMap will be automatically replicated on a per-variable basis. This can be useful in transmitting data shared by several components, for example the player's score or health.
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- A node's \ref Node::GetVars "user variables" VariantMap will be automatically replicated on a per-variable basis. This can be useful in transmitting data shared by several components, for example the player's score or health.
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