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SpritePacker cli

Chris Friesen 11 lat temu
rodzic
commit
6f383f64df

+ 20 - 0
Docs/Reference.dox

@@ -2449,6 +2449,26 @@ RampGenerator <output file> <width> <power> [dimensions]
 
 
 The output is saved in PNG format. The power parameter is fed into the pow() function to determine ramp shape; higher value gives more brightness and more abrupt fade at the edge.
 The output is saved in PNG format. The power parameter is fed into the pow() function to determine ramp shape; higher value gives more brightness and more abrupt fade at the edge.
 
 
+\section Tools_SpritePacker SpritePacker
+
+Takes a series of images and packs them into a single texture and creates a sprite sheet xml file.
+
+Usage:
+\verbatim
+SpritePacker -options <input file> <input file> <output png file>
+Options:
+    -h Shows this help message.
+    -px Adds x pixels of padding per image to width.
+    -py Adds y pixels of padding per image to height.
+    -ox Adds x pixels to the horizontal position per image.
+    -oy Adds y pixels to the horizontal position per image.
+    -frameHeight Sets a fixed height for image and centers within frame.
+    -frameWidth Sets a fixed width for image and centers within frame.
+    -trim Trims excess transparent space from individual images offsets by frame size.
+    -xml 'path' Generates an SpriteSheet xml file at path.
+    -debug Draws allocation boxes on sprite.
+\endverbatim
+
 \section Tools_ScriptCompiler ScriptCompiler
 \section Tools_ScriptCompiler ScriptCompiler
 
 
 Compiles AngelScript file(s) to binary bytecode for faster loading. Can also dump the %Script API in Doxygen format.
 Compiles AngelScript file(s) to binary bytecode for faster loading. Can also dump the %Script API in Doxygen format.

+ 546 - 0
Source/ThirdParty/STB/stb_rect_pack.h

@@ -0,0 +1,546 @@
+// stb_rect_pack.h - v0.05 - public domain - rectangle packing
+// Sean Barrett 2014
+//
+// Useful for e.g. packing rectangular textures into an atlas.
+// Does not do rotation.
+//
+// Not necessarily the awesomest packing method, but better than
+// the totally naive one in stb_truetype (which is primarily what
+// this is meant to replace).
+//
+// Has only had a few tests run, may have issues.
+//
+// More docs to come.
+//
+// No memory allocations; uses qsort() and assert() from stdlib.
+//
+// This library currently uses the Skyline Bottom-Left algorithm.
+//
+// Please note: better rectangle packers are welcome! Please
+// implement them to the same API, but with a different init
+// function.
+//
+// Version history:
+//
+//     0.05:  added STBRP_ASSERT to allow replacing assert
+//     0.04:  fixed minor bug in STBRP_LARGE_RECTS support
+//     0.01:  initial release
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//       INCLUDE SECTION
+//
+
+#ifndef STB_INCLUDE_STB_RECT_PACK_H
+#define STB_INCLUDE_STB_RECT_PACK_H
+
+#define STB_RECT_PACK_VERSION  1
+
+#ifdef STBRP_STATIC
+#define STBRP_DEF static
+#else
+#define STBRP_DEF extern
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct stbrp_context stbrp_context;
+typedef struct stbrp_node    stbrp_node;
+typedef struct stbrp_rect    stbrp_rect;
+
+#ifdef STBRP_LARGE_RECTS
+typedef int            stbrp_coord;
+#else
+typedef unsigned short stbrp_coord;
+#endif
+
+STBRP_DEF void stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
+// Assign packed locations to rectangles. The rectangles are of type
+// 'stbrp_rect' defined below, stored in the array 'rects', and there
+// are 'num_rects' many of them.
+//
+// Rectangles which are successfully packed have the 'was_packed' flag
+// set to a non-zero value and 'x' and 'y' store the minimum location
+// on each axis (i.e. bottom-left in cartesian coordinates, top-left
+// if you imagine y increasing downwards). Rectangles which do not fit
+// have the 'was_packed' flag set to 0.
+//
+// You should not try to access the 'rects' array from another thread
+// while this function is running, as the function temporarily reorders
+// the array while it executes.
+//
+// To pack into another rectangle, you need to call stbrp_init_target
+// again. To continue packing into the same rectangle, you can call
+// this function again. Calling this multiple times with multiple rect
+// arrays will probably produce worse packing results than calling it
+// a single time with the full rectangle array, but the option is
+// available.
+
+struct stbrp_rect
+{
+   // reserved for your use:
+   int            id;
+
+   // input:
+   stbrp_coord    w, h;
+
+   // output:
+   stbrp_coord    x, y;
+   int            was_packed;  // non-zero if valid packing
+
+}; // 16 bytes, nominally
+
+
+STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes);
+// Initialize a rectangle packer to:
+//    pack a rectangle that is 'width' by 'height' in dimensions
+//    using temporary storage provided by the array 'nodes', which is 'num_nodes' long
+//
+// You must call this function every time you start packing into a new target.
+//
+// There is no "shutdown" function. The 'nodes' memory must stay valid for
+// the following stbrp_pack_rects() call (or calls), but can be freed after
+// the call (or calls) finish.
+//
+// Note: to guarantee best results, either:
+//       1. make sure 'num_nodes' >= 'width'
+//   or  2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
+//
+// If you don't do either of the above things, widths will be quantized to multiples
+// of small integers to guarantee the algorithm doesn't run out of temporary storage.
+//
+// If you do #2, then the non-quantized algorithm will be used, but the algorithm
+// may run out of temporary storage and be unable to pack some rectangles.
+
+STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem);
+// Optionally call this function after init but before doing any packing to
+// change the handling of the out-of-temp-memory scenario, described above.
+// If you call init again, this will be reset to the default (false).
+
+
+STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic);
+// Optionally select which packing heuristic the library should use. Different
+// heuristics will produce better/worse results for different data sets.
+// If you call init again, this will be reset to the default.
+
+enum
+{
+   STBRP_HEURISTIC_Skyline_default=0,
+   STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default,
+   STBRP_HEURISTIC_Skyline_BF_sortHeight,
+};
+
+
+//////////////////////////////////////////////////////////////////////////////
+//
+// the details of the following structures don't matter to you, but they must
+// be visible so you can handle the memory allocations for them
+
+struct stbrp_node
+{
+   stbrp_coord  x,y;
+   stbrp_node  *next;
+};
+
+struct stbrp_context
+{
+   int width;
+   int height;
+   int align;
+   int init_mode;
+   int heuristic;
+   int num_nodes;
+   stbrp_node *active_head;
+   stbrp_node *free_head;
+   stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
+};
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+//
+//     IMPLEMENTATION SECTION
+//
+
+#ifdef STB_RECT_PACK_IMPLEMENTATION
+#include <stdlib.h>
+
+#ifndef STBRP_ASSERT
+#include <assert.h>
+#define STBRP_ASSERT assert
+#endif
+
+enum
+{
+   STBRP__INIT_skyline = 1,
+};
+
+STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic)
+{
+   switch (context->init_mode) {
+      case STBRP__INIT_skyline:
+         STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight);
+         context->heuristic = heuristic;
+         break;
+      default:
+         STBRP_ASSERT(0);
+   }
+}
+
+STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem)
+{
+   if (allow_out_of_mem)
+      // if it's ok to run out of memory, then don't bother aligning them;
+      // this gives better packing, but may fail due to OOM (even though
+      // the rectangles easily fit). @TODO a smarter approach would be to only
+      // quantize once we've hit OOM, then we could get rid of this parameter.
+      context->align = 1;
+   else {
+      // if it's not ok to run out of memory, then quantize the widths
+      // so that num_nodes is always enough nodes.
+      //
+      // I.e. num_nodes * align >= width
+      //                  align >= width / num_nodes
+      //                  align = ceil(width/num_nodes)
+
+      context->align = (context->width + context->num_nodes-1) / context->num_nodes;
+   }
+}
+
+STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
+{
+   int i;
+#ifndef STBRP_LARGE_RECTS
+   STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
+#endif
+
+   for (i=0; i < num_nodes-1; ++i)
+      nodes[i].next = &nodes[i+1];
+   nodes[i].next = NULL;
+   context->init_mode = STBRP__INIT_skyline;
+   context->heuristic = STBRP_HEURISTIC_Skyline_default;
+   context->free_head = &nodes[0];
+   context->active_head = &context->extra[0];
+   context->width = width;
+   context->height = height;
+   context->num_nodes = num_nodes;
+   stbrp_setup_allow_out_of_mem(context, 0);
+
+   // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
+   context->extra[0].x = 0;
+   context->extra[0].y = 0;
+   context->extra[0].next = &context->extra[1];
+   context->extra[1].x = (stbrp_coord) width;
+#ifdef STBRP_LARGE_RECTS
+   context->extra[1].y = (1<<30);
+#else
+   context->extra[1].y = 65535;
+#endif
+   context->extra[1].next = NULL;
+}
+
+// find minimum y position if it starts at x1
+static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste)
+{
+   stbrp_node *node = first;
+   int x1 = x0 + width;
+   int min_y, visited_width, waste_area;
+   STBRP_ASSERT(first->x <= x0);
+
+   #if 0
+   // skip in case we're past the node
+   while (node->next->x <= x0)
+      ++node;
+   #else
+   STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
+   #endif
+
+   STBRP_ASSERT(node->x <= x0);
+
+   min_y = 0;
+   waste_area = 0;
+   visited_width = 0;
+   while (node->x < x1) {
+      if (node->y > min_y) {
+         // raise min_y higher.
+         // we've accounted for all waste up to min_y,
+         // but we'll now add more waste for everything we've visted
+         waste_area += visited_width * (node->y - min_y);
+         min_y = node->y;
+         // the first time through, visited_width might be reduced
+         if (node->x < x0)
+            visited_width += node->next->x - x0;
+         else
+            visited_width += node->next->x - node->x;
+      } else {
+         // add waste area
+         int under_width = node->next->x - node->x;
+         if (under_width + visited_width > width)
+            under_width = width - visited_width;
+         waste_area += under_width * (min_y - node->y);
+         visited_width += under_width;
+      }
+      node = node->next;
+   }
+
+   *pwaste = waste_area;
+   return min_y;
+}
+
+typedef struct
+{
+   int x,y;
+   stbrp_node **prev_link;
+} stbrp__findresult;
+
+static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height)
+{
+   int best_waste = (1<<30), best_x, best_y = (1 << 30);
+   stbrp__findresult fr;
+   stbrp_node **prev, *node, *tail, **best = NULL;
+
+   // align to multiple of c->align
+   width = (width + c->align - 1);
+   width -= width % c->align;
+   STBRP_ASSERT(width % c->align == 0);
+
+   node = c->active_head;
+   prev = &c->active_head;
+   while (node->x + width <= c->width) {
+      int y,waste;
+      y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste);
+      if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
+         // bottom left
+         if (y < best_y) {
+            best_y = y;
+            best = prev;
+         }
+      } else {
+         // best-fit
+         if (y + height <= c->height) {
+            // can only use it if it first vertically
+            if (y < best_y || (y == best_y && waste < best_waste)) {
+               best_y = y;
+               best_waste = waste;
+               best = prev;
+            }
+         }
+      }
+      prev = &node->next;
+      node = node->next;
+   }
+
+   best_x = (best == NULL) ? 0 : (*best)->x;
+
+   // if doing best-fit (BF), we also have to try aligning right edge to each node position
+   //
+   // e.g, if fitting
+   //
+   //     ____________________
+   //    |____________________|
+   //
+   //            into
+   //
+   //   |                         |
+   //   |             ____________|
+   //   |____________|
+   //
+   // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
+   //
+   // This makes BF take about 2x the time
+
+   if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) {
+      tail = c->active_head;
+      node = c->active_head;
+      prev = &c->active_head;
+      // find first node that's admissible
+      while (tail->x < width)
+         tail = tail->next;
+      while (tail) {
+         int xpos = tail->x - width;
+         int y,waste;
+         STBRP_ASSERT(xpos >= 0);
+         // find the left position that matches this
+         while (node->next->x <= xpos) {
+            prev = &node->next;
+            node = node->next;
+         }
+         STBRP_ASSERT(node->next->x > xpos && node->x <= xpos);
+         y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste);
+         if (y + height < c->height) {
+            if (y <= best_y) {
+               if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
+                  best_x = xpos;
+                  STBRP_ASSERT(y <= best_y);
+                  best_y = y;
+                  best_waste = waste;
+                  best = prev;
+               }
+            }
+         }
+         tail = tail->next;
+      }         
+   }
+
+   fr.prev_link = best;
+   fr.x = best_x;
+   fr.y = best_y;
+   return fr;
+}
+
+static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height)
+{
+   // find best position according to heuristic
+   stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height);
+   stbrp_node *node, *cur;
+
+   // bail if:
+   //    1. it failed
+   //    2. the best node doesn't fit (we don't always check this)
+   //    3. we're out of memory
+   if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) {
+      res.prev_link = NULL;
+      return res;
+   }
+
+   // on success, create new node
+   node = context->free_head;
+   node->x = (stbrp_coord) res.x;
+   node->y = (stbrp_coord) (res.y + height);
+
+   context->free_head = node->next;
+
+   // insert the new node into the right starting point, and
+   // let 'cur' point to the remaining nodes needing to be
+   // stiched back in
+
+   cur = *res.prev_link;
+   if (cur->x < res.x) {
+      // preserve the existing one, so start testing with the next one
+      stbrp_node *next = cur->next;
+      cur->next = node;
+      cur = next;
+   } else {
+      *res.prev_link = node;
+   }
+
+   // from here, traverse cur and free the nodes, until we get to one
+   // that shouldn't be freed
+   while (cur->next && cur->next->x <= res.x + width) {
+      stbrp_node *next = cur->next;
+      // move the current node to the free list
+      cur->next = context->free_head;
+      context->free_head = cur;
+      cur = next;
+   }
+
+   // stitch the list back in
+   node->next = cur;
+
+   if (cur->x < res.x + width)
+      cur->x = (stbrp_coord) (res.x + width);
+
+#ifdef _DEBUG
+   cur = context->active_head;
+   while (cur->x < context->width) {
+      STBRP_ASSERT(cur->x < cur->next->x);
+      cur = cur->next;
+   }
+   STBRP_ASSERT(cur->next == NULL);
+
+   {
+      stbrp_node *L1 = NULL, *L2 = NULL;
+      int count=0;
+      cur = context->active_head;
+      while (cur) {
+         L1 = cur;
+         cur = cur->next;
+         ++count;
+      }
+      cur = context->free_head;
+      while (cur) {
+         L2 = cur;
+         cur = cur->next;
+         ++count;
+      }
+      STBRP_ASSERT(count == context->num_nodes+2);
+   }
+#endif
+
+   return res;
+}
+
+static int rect_height_compare(const void *a, const void *b)
+{
+   stbrp_rect *p = (stbrp_rect *) a;
+   stbrp_rect *q = (stbrp_rect *) b;
+   if (p->h > q->h)
+      return -1;
+   if (p->h < q->h)
+      return  1;
+   return (p->w > q->w) ? -1 : (p->w < q->w);
+}
+
+static int rect_width_compare(const void *a, const void *b)
+{
+   stbrp_rect *p = (stbrp_rect *) a;
+   stbrp_rect *q = (stbrp_rect *) b;
+   if (p->w > q->w)
+      return -1;
+   if (p->w < q->w)
+      return  1;
+   return (p->h > q->h) ? -1 : (p->h < q->h);
+}
+
+static int rect_original_order(const void *a, const void *b)
+{
+   stbrp_rect *p = (stbrp_rect *) a;
+   stbrp_rect *q = (stbrp_rect *) b;
+   return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
+}
+
+#ifdef STBRP_LARGE_RECTS
+#define STBRP__MAXVAL  0xffffffff
+#else
+#define STBRP__MAXVAL  0xffff
+#endif
+
+STBRP_DEF void stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
+{
+   int i;
+
+   // we use the 'was_packed' field internally to allow sorting/unsorting
+   for (i=0; i < num_rects; ++i) {
+      rects[i].was_packed = i;
+      #ifndef STBRP_LARGE_RECTS
+      STBRP_ASSERT(rects[i].w <= 0xffff && rects[i].h <= 0xffff);
+      #endif
+   }
+
+   // sort according to heuristic
+   qsort(rects, num_rects, sizeof(rects[0]), rect_height_compare);
+
+   for (i=0; i < num_rects; ++i) {
+      stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h);
+      if (fr.prev_link) {
+         rects[i].x = (stbrp_coord) fr.x;
+         rects[i].y = (stbrp_coord) fr.y;
+      } else {
+         rects[i].x = rects[i].y = STBRP__MAXVAL;
+      }
+   }
+
+   // unsort
+   qsort(rects, num_rects, sizeof(rects[0]), rect_original_order);
+
+   // set was_packed flags
+   for (i=0; i < num_rects; ++i)
+      rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL);
+}
+#endif

+ 1 - 0
Source/Tools/CMakeLists.txt

@@ -39,6 +39,7 @@ if (NOT IOS AND NOT ANDROID AND URHO3D_TOOLS)
     add_subdirectory (OgreImporter)
     add_subdirectory (OgreImporter)
     add_subdirectory (PackageTool)
     add_subdirectory (PackageTool)
     add_subdirectory (RampGenerator)
     add_subdirectory (RampGenerator)
+    add_subdirectory (SpritePacker)
     if (URHO3D_ANGELSCRIPT)
     if (URHO3D_ANGELSCRIPT)
         add_subdirectory (ScriptCompiler)
         add_subdirectory (ScriptCompiler)
     endif ()
     endif ()

+ 32 - 0
Source/Tools/SpritePacker/CMakeLists.txt

@@ -0,0 +1,32 @@
+#
+# Copyright (c) 2008-2014 the Urho3D project.
+#
+# Permission is hereby granted, free of charge, to any person obtaining a copy
+# of this software and associated documentation files (the "Software"), to deal
+# in the Software without restriction, including without limitation the rights
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+# copies of the Software, and to permit persons to whom the Software is
+# furnished to do so, subject to the following conditions:
+#
+# The above copyright notice and this permission notice shall be included in
+# all copies or substantial portions of the Software.
+#
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+# THE SOFTWARE.
+#
+
+# Define target name
+set (TARGET_NAME SpritePacker)
+
+# Define source files
+define_source_files ()
+
+include_directories(../../ThirdParty/STB)
+
+# Setup target
+setup_executable ()

+ 433 - 0
Source/Tools/SpritePacker/SpritePacker.cpp

@@ -0,0 +1,433 @@
+//
+// Copyright (c) 2008-2014 the Urho3D project.
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+//
+
+#include <limits.h>
+
+#define STBRP_LARGE_RECTS
+#define STB_RECT_PACK_IMPLEMENTATION
+#include "stb_rect_pack.h"
+
+#include <Urho3D/Urho3D.h>
+
+#include <Urho3D/Core/Context.h>
+#include <Urho3D/Container/Vector.h>
+#include <Urho3D/Core/ProcessUtils.h>
+#include <Urho3D/Core/StringUtils.h>
+#include <Urho3D/Math/MathDefs.h>
+
+#include <Urho3D/Resource/Image.h>
+#include <Urho3D/IO/FileSystem.h>
+#include <Urho3D/IO/File.h>
+#include <Urho3D/Resource/XMLElement.h>
+#include <Urho3D/Resource/XMLFile.h>
+#include <Urho3D/IO/Log.h>
+#include <Urho3D/Math/Color.h>
+
+#ifdef WIN32
+#include <windows.h>
+#endif
+
+#include <Urho3D/DebugNew.h>
+
+using namespace Urho3D;
+
+// number of nodes allocated to each packer info.  since this packer is not suited for real time purposes we can over allocate.
+const int PACKER_NUM_NODES = 4096;
+const int MAX_TEXTURE_SIZE = 2048;
+
+int main(int argc, char** argv);
+void Run(Vector<String>& arguments);
+
+class PackerInfo : public RefCounted
+{
+public:
+	String path;
+	String name;
+	int x;
+	int y;
+	int offsetX;
+	int offsetY;
+	int width;
+	int height;
+	int frameWidth;
+	int frameHeight;
+	int frameX;
+	int frameY;
+
+	PackerInfo(String path_, String name_) :
+		path(path_),
+		name(name_),
+		x(0),
+		y(0),
+		offsetX(0),
+		offsetY(0),
+		frameX(0),
+		frameY(0)
+	{
+	}
+
+	~PackerInfo() {}
+};
+
+void Help()
+{
+	ErrorExit("Usage: SpritePacker -options <input file> <input file> <output png file>\n"
+		"\n"
+		"Options:\n"
+		"-h Shows this help message.\n"
+		"-px Adds x pixels of padding per image to width.\n"
+		"-py Adds y pixels of padding per image to height.\n"
+		"-ox Adds x pixels to the horizontal position per image.\n"
+		"-oy Adds y pixels to the horizontal position per image.\n"
+		"-frameHeight Sets a fixed height for image and centers within frame.\n"
+		"-frameWidth Sets a fixed width for image and centers within frame.\n"
+		"-trim Trims excess transparent space from individual images offsets by frame size.\n"
+		"-xml \'path\' Generates an SpriteSheet xml file at path.\n"
+		"-debug Draws allocation boxes on sprite.\n");
+}
+
+int main(int argc, char** argv)
+{
+	Vector<String> arguments;
+
+#ifdef WIN32
+	arguments = ParseArguments(GetCommandLineW());
+#else
+	arguments = ParseArguments(argc, argv);
+#endif
+
+	Run(arguments);
+	return 0;
+}
+
+void Run(Vector<String>& arguments)
+{
+	if (arguments.Size() < 2)
+		Help();
+
+	SharedPtr<Context> context(new Context());
+	context->RegisterSubsystem(new FileSystem(context));
+	context->RegisterSubsystem(new Log(context));
+	FileSystem* fileSystem = context->GetSubsystem<FileSystem>();
+
+	Vector<String> inputFiles;
+	String outputFile;
+	String spriteSheetFileName;
+	bool debug = false;
+	unsigned padX = 0;
+	unsigned padY = 0;
+	unsigned offsetX = 0;
+	unsigned offsetY = 0;
+	unsigned frameWidth = 0;
+	unsigned frameHeight = 0;
+	bool help = false;
+	bool trim = false;
+
+	while (arguments.Size() > 0)
+	{
+		String arg = arguments[0];
+		arguments.Erase(0);
+
+		if (arg.Empty())
+			continue;
+
+		if (arg.StartsWith("-"))
+		{
+			if (arg == "-px")      { padX = ToUInt(arguments[0]); arguments.Erase(0); }
+			else if (arg == "-py") { padY = ToUInt(arguments[0]); arguments.Erase(0); }
+			else if (arg == "-ox") { offsetX = ToUInt(arguments[0]); arguments.Erase(0); }
+			else if (arg == "-oy") { offsetY = ToUInt(arguments[0]); arguments.Erase(0); }
+			else if (arg == "-frameWidth") { frameWidth = ToUInt(arguments[0]); arguments.Erase(0); }
+			else if (arg == "-frameHeight") { frameHeight = ToUInt(arguments[0]); arguments.Erase(0); }
+			else if (arg == "-trim") { trim = true; }
+			else if (arg == "-xml")  { spriteSheetFileName = arguments[0]; arguments.Erase(0); }
+			else if (arg == "-h")  { help = true; break; }
+			else if (arg == "-debug")  { debug = true; }
+		}
+		else
+			inputFiles.Push(arg);
+	}
+
+	if (help)
+		Help();
+
+	if (inputFiles.Size() < 2)
+		ErrorExit("An input and output file must be specified.");
+
+	if (frameWidth ^ frameHeight)
+		ErrorExit("Both frameHeight and frameWidth must be ommited or specified.");
+
+	// take last input file as output
+	if (inputFiles.Size() > 1)
+	{
+		outputFile = inputFiles[inputFiles.Size() - 1];
+		LOGINFO("Output file set to " + outputFile + ".");
+		inputFiles.Erase(inputFiles.Size() - 1);
+	}
+
+	// set spritesheet name to outputfile.xml if not specified
+	if (spriteSheetFileName.Empty())
+		spriteSheetFileName = ReplaceExtension(outputFile, ".xml");
+
+	if (GetParentPath(spriteSheetFileName) != GetParentPath(outputFile))
+		ErrorExit("Both output xml and png must be in the same folder");
+
+	// check all input files exist
+	for (unsigned i = 0; i < inputFiles.Size(); ++i)
+	{
+		LOGINFO("Checking " + inputFiles[i] + " to see if file exists.");
+		if (!fileSystem->FileExists(inputFiles[i]))
+			ErrorExit("File " + inputFiles[i] + " does not exist.");
+	}
+
+	// Set the max offset equal to padding to prevent images from going out of bounds
+	offsetX = Min((int)offsetX, (int)padX);
+	offsetY = Min((int)offsetY, (int)padY);
+
+	Vector<SharedPtr<PackerInfo > > packerInfos;
+
+	for (unsigned i = 0; i < inputFiles.Size(); ++i)
+	{
+		String path = inputFiles[i];
+		String name = ReplaceExtension(GetFileName(path), "");
+		File file(context, path);
+		Image image(context);
+
+		if (!image.Load(file))
+			ErrorExit("Could not load image " + path + ".");
+
+		if (image.IsCompressed())
+			ErrorExit(path + " is compressed. Compressed images are not allowed.");
+
+		SharedPtr<PackerInfo> packerInfo(new PackerInfo(path, name));
+		int imageWidth = image.GetWidth();
+		int imageHeight = image.GetHeight();
+		int trimOffsetX = 0;
+		int trimOffsetY = 0;
+		int adjustedWidth = imageWidth;
+		int adjustedHeight = imageHeight;
+
+		if (trim)
+		{
+			int minX = imageWidth;
+			int minY = imageHeight;
+			int maxX = 0;
+			int maxY = 0;
+
+			for (int y = 0; y < imageHeight; ++y)
+			{
+				for (int x = 0; x < imageWidth; ++x)
+				{
+					bool found = (image.GetPixelInt(x, y) & 0x000000ff) != 0;
+					if (found) {
+						minX = Min(minX, x);
+						minY = Min(minY, y);
+						maxX = Max(maxX, x);
+						maxY = Max(maxY, y);
+					}
+				}
+			}
+
+			trimOffsetX = minX;
+			trimOffsetY = minY;
+			adjustedWidth = maxX - minX + 1;
+			adjustedHeight = maxY - minY + 1;
+		}
+
+		if (trim)
+		{
+			packerInfo->frameWidth = imageWidth;
+			packerInfo->frameHeight = imageHeight;
+		}
+		else if (frameWidth || frameHeight)
+		{
+			packerInfo->frameWidth = frameWidth;
+			packerInfo->frameHeight = frameHeight;
+		}
+		packerInfo->width = adjustedWidth;
+		packerInfo->height = adjustedHeight;
+		packerInfo->offsetX -= trimOffsetX;
+		packerInfo->offsetY -= trimOffsetY;
+		packerInfos.Push(packerInfo);
+	}
+
+	int packedWidth = MAX_TEXTURE_SIZE;
+	int packedHeight = MAX_TEXTURE_SIZE;
+	{
+		// fill up an list of tries in increasing size and take the first win
+		Vector<IntVector2> tries;
+		for(unsigned x=2; x<11; ++x)
+		{
+			for(unsigned y=2; y<11; ++y)
+				tries.Push(IntVector2((1<<x), (1<<y)));
+		}
+
+		// load rectangles
+		stbrp_rect* packerRects = new stbrp_rect[packerInfos.Size()];
+		for (unsigned i = 0; i < packerInfos.Size(); ++i)
+		{
+			PackerInfo* packerInfo = packerInfos[i];
+			stbrp_rect* packerRect = &packerRects[i];
+			packerRect->id = i;
+			packerRect->h = packerInfo->height + padY;
+			packerRect->w = packerInfo->width + padX;
+		}
+
+		bool success = false;
+		while (tries.Size() > 0)
+		{
+			IntVector2 size = tries[0];
+			tries.Erase(0);
+			bool fit = true;
+			int textureHeight = size.y_;
+			int textureWidth = size.x_;
+			if (success && textureHeight * textureWidth > packedWidth * packedHeight)
+				continue;
+
+			stbrp_context packerContext;
+			stbrp_node packerMemory[PACKER_NUM_NODES];
+			stbrp_init_target(&packerContext, textureWidth, textureHeight, packerMemory, packerInfos.Size());
+			stbrp_pack_rects(&packerContext, packerRects, packerInfos.Size());
+
+			// check to see if everything fit
+			for (unsigned i = 0; i < packerInfos.Size(); ++i)
+			{
+				stbrp_rect* packerRect = &packerRects[i];
+				if (!packerRect->was_packed)
+				{
+					fit = false;
+					break;
+				}
+			}
+			if (fit)
+			{
+				success = true;
+				// distribute values to packer info
+				for (unsigned i = 0; i < packerInfos.Size(); ++i)
+				{
+					stbrp_rect* packerRect = &packerRects[i];
+					PackerInfo* packerInfo = packerInfos[packerRect->id];
+					packerInfo->x = packerRect->x;
+					packerInfo->y = packerRect->y;
+				}
+				packedWidth = size.x_;
+				packedHeight = size.y_;
+			}
+		}
+		delete packerRects;
+		if (!success)
+			ErrorExit("Could not allocate for all images.  The max sprite sheet texture size is " + String(MAX_TEXTURE_SIZE) + "x" + String(MAX_TEXTURE_SIZE) + ".");
+	}
+
+
+	// create image for spritesheet
+	Image spriteSheetImage(context);
+	spriteSheetImage.SetSize(packedWidth, packedHeight, 4);
+
+	// zero out image
+	spriteSheetImage.SetData((unsigned char*)calloc(sizeof(unsigned char), packedWidth * packedHeight * 4));
+
+	XMLFile xml(context);
+	XMLElement root = xml.CreateRoot("TextureAtlas");
+	root.SetAttribute("imagePath", GetFileNameAndExtension(outputFile));
+
+	for (unsigned i = 0; i < packerInfos.Size(); ++i)
+	{
+		SharedPtr<PackerInfo> packerInfo = packerInfos[i];
+		XMLElement subTexture = root.CreateChild("SubTexture");
+		subTexture.SetString("name", packerInfo->name);
+		subTexture.SetInt("x", packerInfo->x + offsetX);
+		subTexture.SetInt("y", packerInfo->y + offsetY);
+		subTexture.SetInt("width", packerInfo->width);
+		subTexture.SetInt("height", packerInfo->height);
+
+		if (packerInfo->frameWidth || packerInfo->frameHeight)
+		{
+			subTexture.SetInt("frameWidth", packerInfo->frameWidth);
+			subTexture.SetInt("frameHeight", packerInfo->frameHeight);
+			subTexture.SetInt("offsetX", packerInfo->offsetX);
+			subTexture.SetInt("offsetY", packerInfo->offsetY);
+		}
+
+		LOGINFO("Transfering " + packerInfo->path + " to sprite sheet.");
+
+		File file(context, packerInfo->path);
+		Image image(context);
+		if (!image.Load(file))
+			ErrorExit("Could not load image " + packerInfo->path + ".");
+
+		for (int y = 0; y < packerInfo->height; ++y)
+		{
+			for (int x = 0; x < packerInfo->width; ++x)
+			{
+				unsigned color = image.GetPixelInt(x - packerInfo->offsetX, y - packerInfo->offsetY);
+				spriteSheetImage.SetPixelInt(
+					packerInfo->x + offsetX + x,
+					packerInfo->y + offsetY + y, color);
+			}
+		}
+	}
+
+	if (debug)
+	{
+		unsigned OUTER_BOUNDS_DEBUG_COLOR = Color::BLUE.ToUInt();
+		unsigned INNER_BOUNDS_DEBUG_COLOR = Color::GREEN.ToUInt();
+
+		LOGINFO("Drawing debug information.");
+		for (unsigned i = 0; i < packerInfos.Size(); ++i)
+		{
+			SharedPtr<PackerInfo> packerInfo = packerInfos[i];
+
+			// Draw outer bounds
+			for (int x = 0; x < packerInfo->frameWidth; ++x)
+			{
+				spriteSheetImage.SetPixelInt(packerInfo->x + x, packerInfo->y, OUTER_BOUNDS_DEBUG_COLOR);
+				spriteSheetImage.SetPixelInt(packerInfo->x + x, packerInfo->y + packerInfo->frameHeight, OUTER_BOUNDS_DEBUG_COLOR);
+			}
+			for (int y = 0; y < packerInfo->frameHeight; ++y)
+			{
+				spriteSheetImage.SetPixelInt(packerInfo->x, packerInfo->y + y, OUTER_BOUNDS_DEBUG_COLOR);
+				spriteSheetImage.SetPixelInt(packerInfo->x + packerInfo->frameWidth, packerInfo->y + y, OUTER_BOUNDS_DEBUG_COLOR);
+			}
+
+			// Draw inner bounds
+			for (int x = 0; x < packerInfo->width; ++x)
+			{
+				spriteSheetImage.SetPixelInt(packerInfo->x + offsetX + x, packerInfo->y + offsetY, INNER_BOUNDS_DEBUG_COLOR);
+				spriteSheetImage.SetPixelInt(packerInfo->x + offsetX + x, packerInfo->y + offsetY + packerInfo->height, INNER_BOUNDS_DEBUG_COLOR);
+			}
+			for (int y = 0; y < packerInfo->height; ++y)
+			{
+				spriteSheetImage.SetPixelInt(packerInfo->x + offsetX, packerInfo->y + offsetY + y, INNER_BOUNDS_DEBUG_COLOR);
+				spriteSheetImage.SetPixelInt(packerInfo->x + offsetX + packerInfo->width, packerInfo->y + offsetY + y, INNER_BOUNDS_DEBUG_COLOR);
+			}
+		}
+	}
+
+	LOGINFO("Saving output image.");
+	spriteSheetImage.SavePNG(outputFile);
+
+	LOGINFO("Saving SpriteSheet xml file.");
+	File spriteSheetFile(context);
+	spriteSheetFile.Open(spriteSheetFileName, FILE_WRITE);
+	xml.Save(spriteSheetFile);
+}