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The Viewport contains a vector of PostProcess pointers, into which they can be added, see \ref Viewport::AddPostProcess "AddPostProcess()" or \ref Viewport::InsertPostProcess "InsertPostProcess()". They are applied in order from first to last. Each post-processing effect can consist of a number of passes, represented by the class PostProcessPass. The last pass of the last effect will be rendered to the destination rendertarget, while the passes before will be rendered to an internal ping-pong buffer.
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