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@@ -1,48 +0,0 @@
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-<shaders>
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- <shader type="vs">
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- <option name="VCol" define="VERTEXCOLOR" />
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- <option name="HeightFog" define="HEIGHTFOG" require="SM3" />
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- <variation name="" define="AMBIENT" />
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- <variation name="1VL" define="NUMVERTEXLIGHTS=1" />
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- <variation name="2VL" define="NUMVERTEXLIGHTS=2" />
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- <variation name="3VL" define="NUMVERTEXLIGHTS=3" />
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- <variation name="4VL" define="NUMVERTEXLIGHTS=4" />
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- <variation name="Dir">
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- <define name="DIRLIGHT" />
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- <define name="PERPIXEL" />
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- </variation>
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- <variation name="Spot">
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- <define name="SPOTLIGHT" />
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- <define name="PERPIXEL" />
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- </variation>
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- <variation name="Point">
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- <define name="POINTLIGHT" />
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- <define name="PERPIXEL" />
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- </variation>
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- <option name="" /> <!-- Dummy option to separate the two variation groups -->
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- <variation name="" />
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- <variation name="Skinned" define="SKINNED" />
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- <variation name="Instanced" define="INSTANCED" require="SM3" />
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- <variation name="Billboard" define="BILLBOARD" />
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- </shader>
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- <shader type="ps">
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- <option name="Diff" define="DIFFMAP" />
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- <option name="AlphaMask" define="ALPHAMASK" require="DIFFMAP" />
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- <option name="VCol" define="VERTEXCOLOR" />
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- <option name="HeightFog" define="HEIGHTFOG" require="SM3" />
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- <variation name="" define="AMBIENT" />
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- <variation name="Dir">
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- <define name="DIRLIGHT" />
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- <define name="PERPIXEL" />
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- </variation>
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- <variation name="Spot">
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- <define name="SPOTLIGHT" />
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- <define name="PERPIXEL" />
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- </variation>
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- <variation name="Point">
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- <define name="POINTLIGHT" />
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- <define name="PERPIXEL" />
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- </variation>
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- <option name="Mask" define="CUBEMASK" require="POINTLIGHT" />
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- </shader>
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-</shaders>
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