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@@ -358,16 +358,16 @@ void AnimatedSprite2D::UpdateAnimation(float timeStep)
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currentTime_ += timeStep * speed_;
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currentTime_ += timeStep * speed_;
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float time;
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float time;
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- float animtationLength = animation_->GetLength();
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+ float animationLength = animation_->GetLength();
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if (looped_)
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if (looped_)
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{
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{
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- time = fmodf(currentTime_, animtationLength);
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+ time = fmodf(currentTime_, animationLength);
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if (time < 0.0f)
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if (time < 0.0f)
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time += animation_->GetLength();
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time += animation_->GetLength();
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}
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}
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else
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else
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- time = Clamp(currentTime_, 0.0f, animtationLength);
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+ time = Clamp(currentTime_, 0.0f, animationLength);
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for (unsigned i = 0; i < numTracks_; ++i)
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for (unsigned i = 0; i < numTracks_; ++i)
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{
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{
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