|
|
@@ -0,0 +1,93 @@
|
|
|
+-- Urho2D spriteexample.
|
|
|
+-- This sample demonstrates:
|
|
|
+-- - Creating a 2D scene with particle
|
|
|
+-- - Displaying the scene using the Renderer subsystem
|
|
|
+-- - Handling keyboard to move and zoom 2D camera
|
|
|
+require "LuaScripts/Utilities/Sample"
|
|
|
+
|
|
|
+local scene_ = nil
|
|
|
+local cameraNode = nil
|
|
|
+local particleNode = nil
|
|
|
+
|
|
|
+function Start()
|
|
|
+ -- Execute the common startup for samples
|
|
|
+ SampleStart()
|
|
|
+
|
|
|
+ -- Set mouse visible
|
|
|
+ input.mouseVisible = true
|
|
|
+
|
|
|
+ -- Create the scene content
|
|
|
+ CreateScene()
|
|
|
+
|
|
|
+ -- Create the UI content
|
|
|
+ CreateInstructions()
|
|
|
+
|
|
|
+ -- Setup the viewport for displaying the scene
|
|
|
+ SetupViewport()
|
|
|
+
|
|
|
+ -- Hook up to the frame update events
|
|
|
+ SubscribeToEvents()
|
|
|
+end
|
|
|
+
|
|
|
+function CreateScene()
|
|
|
+ scene_ = Scene()
|
|
|
+ -- Create the Octree component to the scene. This is required before adding any drawable components, or else nothing will
|
|
|
+ -- show up. The default octree volume will be from (-1000, -1000, -1000) to (1000, 1000, 1000) in world coordinates it
|
|
|
+ -- is also legal to place objects outside the volume but their visibility can then not be checked in a hierarchically
|
|
|
+ -- optimizing manner
|
|
|
+ scene_:CreateComponent("Octree")
|
|
|
+
|
|
|
+ -- Create a scene node for the camera, which we will move around
|
|
|
+ -- The camera will use default settings (1000 far clip distance, 45 degrees FOV, set aspect ratio automatically)
|
|
|
+ cameraNode = scene_:CreateChild("Camera")
|
|
|
+ -- Set an initial position for the camera scene node above the plane
|
|
|
+ cameraNode.position = Vector3(0.0, 0.0, -10.0)
|
|
|
+ local camera = cameraNode:CreateComponent("Camera")
|
|
|
+ camera.orthographic = true
|
|
|
+
|
|
|
+ local width = graphics.width
|
|
|
+ local height = graphics.height
|
|
|
+ camera:SetOrthoSize(Vector2(width, height))
|
|
|
+
|
|
|
+ local particleModel = cache:GetResource("ParticleModel2D", "Urho2D/LavaFlow.plist")
|
|
|
+ if particleModel == nil then
|
|
|
+ return
|
|
|
+ end
|
|
|
+
|
|
|
+ particleNode = scene_:CreateChild("ParticleEmitter2D")
|
|
|
+ local particleEmitter = particleNode:CreateComponent("ParticleEmitter2D")
|
|
|
+ particleEmitter.model = particleModel
|
|
|
+
|
|
|
+end
|
|
|
+
|
|
|
+function CreateInstructions()
|
|
|
+ -- Construct new Text object, set string to display and font to use
|
|
|
+ local instructionText = ui.root:CreateChild("Text")
|
|
|
+ instructionText:SetText("Use mouse to move the particle.")
|
|
|
+ instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
|
|
|
+
|
|
|
+ -- Position the text relative to the screen center
|
|
|
+ instructionText.horizontalAlignment = HA_CENTER
|
|
|
+ instructionText.verticalAlignment = VA_CENTER
|
|
|
+ instructionText:SetPosition(0, ui.root.height / 4)
|
|
|
+end
|
|
|
+
|
|
|
+function SetupViewport()
|
|
|
+ -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera
|
|
|
+ -- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to
|
|
|
+ -- use, but now we just use full screen and default render path configured in the engine command line options
|
|
|
+ local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
|
|
|
+ renderer:SetViewport(0, viewport)
|
|
|
+end
|
|
|
+
|
|
|
+function SubscribeToEvents()
|
|
|
+ SubscribeToEvent("MouseMove", "HandleMouseMove")
|
|
|
+end
|
|
|
+
|
|
|
+function HandleMouseMove(eventType, eventData)
|
|
|
+ if particleNode ~= nil then
|
|
|
+ local x = eventData:GetInt("x")
|
|
|
+ local y = eventData:GetInt("y")
|
|
|
+ particleNode.position = Vector3(x - graphics.width * 0.5, -y + graphics.height * 0.5, 0.0)
|
|
|
+ end
|
|
|
+end
|