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@@ -97,7 +97,7 @@ public:
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virtual void OnSetEnabled();
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/// Update the animations. Is called from HandleScenePostUpdate().
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- void Update(float timeStep);
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+ virtual void Update(float timeStep);
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/// Play an animation and set full target weight. Name must be the full resource name. Return true on success.
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bool Play(const String& name, unsigned char layer, bool looped, float fadeInTime = 0.0f);
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/// Play an animation, set full target weight and fade out all other animations on the same layer. Name must be the full resource name. Return true on success.
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