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Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11.

Lasse Öörni 10 years ago
parent
commit
70b871ebfa

+ 1 - 0
Docs/GettingStarted.dox

@@ -764,6 +764,7 @@ Ctrl+W             - Cycle through solid, wireframe and point rendering
 Ctrl+Z             - Undo
 Ctrl+Z             - Undo
 Ctrl+Y             - Redo
 Ctrl+Y             - Redo
 Ctrl+Space         - Open quick menu
 Ctrl+Space         - Open quick menu
+Alt+I              - Toggle component debug icons
 Alt+W              - Open color wheel menu
 Alt+W              - Open color wheel menu
 ESC                - Close the file selector or editor settings window
 ESC                - Close the file selector or editor settings window
 DEL                - Delete node or component
 DEL                - Delete node or component

+ 11 - 9
bin/CoreData/Shaders/HLSL/Basic.hlsl

@@ -3,6 +3,12 @@
 #include "Transform.hlsl"
 #include "Transform.hlsl"
 
 
 void VS(float4 iPos : POSITION,
 void VS(float4 iPos : POSITION,
+    #ifdef DIFFMAP
+        float2 iTexCoord : TEXCOORD0,
+    #endif
+    #ifdef VERTEXCOLOR
+        float4 iColor : COLOR0,
+    #endif
     #ifdef SKINNED
     #ifdef SKINNED
         float4 iBlendWeights : BLENDWEIGHT,
         float4 iBlendWeights : BLENDWEIGHT,
         int4 iBlendIndices : BLENDINDICES,
         int4 iBlendIndices : BLENDINDICES,
@@ -14,15 +20,11 @@ void VS(float4 iPos : POSITION,
         float2 iSize : TEXCOORD1,
         float2 iSize : TEXCOORD1,
     #endif
     #endif
     #ifdef DIFFMAP
     #ifdef DIFFMAP
-        float2 iTexCoord : TEXCOORD0,
+        out float2 oTexCoord : TEXCOORD0,
     #endif
     #endif
     #ifdef VERTEXCOLOR
     #ifdef VERTEXCOLOR
-        float4 iColor : COLOR0,
         out float4 oColor : COLOR0,
         out float4 oColor : COLOR0,
     #endif
     #endif
-    #ifdef DIFFMAP
-        out float2 oTexCoord : TEXCOORD0,
-    #endif
     #if defined(D3D11) && defined(CLIPPLANE)
     #if defined(D3D11) && defined(CLIPPLANE)
         out float oClip : SV_CLIPDISTANCE0,
         out float oClip : SV_CLIPDISTANCE0,
     #endif
     #endif
@@ -45,15 +47,15 @@ void VS(float4 iPos : POSITION,
 }
 }
 
 
 void PS(
 void PS(
-    #ifdef VERTEXCOLOR
-        float4 iColor : COLOR0,
-    #endif
     #if defined(DIFFMAP) || defined(ALPHAMAP)
     #if defined(DIFFMAP) || defined(ALPHAMAP)
         float2 iTexCoord : TEXCOORD0,
         float2 iTexCoord : TEXCOORD0,
     #endif
     #endif
+    #ifdef VERTEXCOLOR
+        float4 iColor : COLOR0,
+    #endif
     #if defined(D3D11) && defined(CLIPPLANE)
     #if defined(D3D11) && defined(CLIPPLANE)
         float iClip : SV_CLIPDISTANCE0,
         float iClip : SV_CLIPDISTANCE0,
-    #endif    
+    #endif
     out float4 oColor : OUTCOLOR0)
     out float4 oColor : OUTCOLOR0)
 {
 {
     float4 diffColor = cMatDiffColor;
     float4 diffColor = cMatDiffColor;

+ 3 - 0
bin/CoreData/Techniques/BasicVColUnlitAlpha.xml

@@ -0,0 +1,3 @@
+<technique vs="Basic" ps="Basic" vsdefines="DIFFMAP VERTEXCOLOR" psdefines="DIFFMAP VERTEXCOLOR">
+    <pass name="alpha" depthwrite="false" blend="alpha" />
+</technique>

+ 1 - 1
bin/Data/Materials/Editor/DebugIconCamera.xml

@@ -1,4 +1,4 @@
 <material>
 <material>
-    <technique name="Techniques/DiffVColUnlitAlpha.xml" />
+    <technique name="Techniques/BasicVColUnlitAlpha.xml" />
     <texture unit="diffuse" name="Textures/Editor/IconCamera.png" />
     <texture unit="diffuse" name="Textures/Editor/IconCamera.png" />
 </material>
 </material>

+ 1 - 1
bin/Data/Materials/Editor/DebugIconCollisionTrigger.xml

@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
 <?xml version="1.0"?>
 <material>
 <material>
-	<technique name="Techniques/DiffVColUnlitAlpha.xml" />
+	<technique name="Techniques/BasicVColUnlitAlpha.xml" />
 	<texture unit="diffuse" name="Textures/Editor/IconCollisionTrigger.png" />
 	<texture unit="diffuse" name="Textures/Editor/IconCollisionTrigger.png" />
 </material>
 </material>

+ 1 - 1
bin/Data/Materials/Editor/DebugIconCustomGeometry.xml

@@ -1,4 +1,4 @@
 <material>
 <material>
-    <technique name="Techniques/DiffVColUnlitAlpha.xml" />
+    <technique name="Techniques/BasicVColUnlitAlpha.xml" />
     <texture unit="diffuse" name="Textures/Editor/IconCustomGeometry.png" />
     <texture unit="diffuse" name="Textures/Editor/IconCustomGeometry.png" />
 </material>
 </material>

+ 1 - 1
bin/Data/Materials/Editor/DebugIconLight.xml

@@ -1,4 +1,4 @@
 <material>
 <material>
-    <technique name="Techniques/DiffVColUnlitAlpha.xml" />
+    <technique name="Techniques/BasicVColUnlitAlpha.xml" />
     <texture unit="diffuse" name="Textures/Editor/IconLight.png" />
     <texture unit="diffuse" name="Textures/Editor/IconLight.png" />
 </material>
 </material>

+ 1 - 1
bin/Data/Materials/Editor/DebugIconParticleEmitter.xml

@@ -1,4 +1,4 @@
 <material>
 <material>
-    <technique name="Techniques/DiffVColUnlitAlpha.xml" />
+    <technique name="Techniques/BasicVColUnlitAlpha.xml" />
     <texture unit="diffuse" name="Textures/Editor/IconParticleEmitter.png" />
     <texture unit="diffuse" name="Textures/Editor/IconParticleEmitter.png" />
 </material>
 </material>

+ 1 - 1
bin/Data/Materials/Editor/DebugIconPointLight.xml

@@ -1,4 +1,4 @@
 <material>
 <material>
-    <technique name="Techniques/DiffVColUnlitAlpha.xml" />
+    <technique name="Techniques/BasicVColUnlitAlpha.xml" />
     <texture unit="diffuse" name="Textures/Editor/IconPointLight.png" />
     <texture unit="diffuse" name="Textures/Editor/IconPointLight.png" />
 </material>
 </material>

+ 1 - 1
bin/Data/Materials/Editor/DebugIconSoundListener.xml

@@ -1,4 +1,4 @@
 <material>
 <material>
-    <technique name="Techniques/DiffVColUnlitAlpha.xml" />
+    <technique name="Techniques/BasicVColUnlitAlpha.xml" />
     <texture unit="diffuse" name="Textures/Editor/IconSoundListener.png" />
     <texture unit="diffuse" name="Textures/Editor/IconSoundListener.png" />
 </material>
 </material>

+ 1 - 1
bin/Data/Materials/Editor/DebugIconSoundSource.xml

@@ -1,4 +1,4 @@
 <material>
 <material>
-    <technique name="Techniques/DiffVColUnlitAlpha.xml" />
+    <technique name="Techniques/BasicVColUnlitAlpha.xml" />
     <texture unit="diffuse" name="Textures/Editor/IconSoundSource.png" />
     <texture unit="diffuse" name="Textures/Editor/IconSoundSource.png" />
 </material>
 </material>

+ 1 - 1
bin/Data/Materials/Editor/DebugIconSplinePathPoint.xml

@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
 <?xml version="1.0"?>
 <material>
 <material>
-	<technique name="Techniques/DiffVColUnlitAlpha.xml" quality="0" loddistance="0" />
+	<technique name="Techniques/BasicVColUnlitAlpha.xml" quality="0" loddistance="0" />
 	<texture unit="diffuse" name="Textures/Editor/IconSplinePathPoint.png" />
 	<texture unit="diffuse" name="Textures/Editor/IconSplinePathPoint.png" />
 </material>
 </material>

+ 1 - 1
bin/Data/Materials/Editor/DebugIconSpotLight.xml

@@ -1,4 +1,4 @@
 <material>
 <material>
-    <technique name="Techniques/DiffVColUnlitAlpha.xml" />
+    <technique name="Techniques/BasicVColUnlitAlpha.xml" />
     <texture unit="diffuse" name="Textures/Editor/IconSpotLight.png" />
     <texture unit="diffuse" name="Textures/Editor/IconSpotLight.png" />
 </material>
 </material>

+ 1 - 1
bin/Data/Materials/Editor/DebugIconZone.xml

@@ -1,5 +1,5 @@
 <?xml version="1.0"?>
 <?xml version="1.0"?>
 <material>
 <material>
-	<technique name="Techniques/DiffVColUnlitAlpha.xml" quality="0" loddistance="0" />
+	<technique name="Techniques/BasicVColUnlitAlpha.xml" quality="0" loddistance="0" />
 	<texture unit="diffuse" name="Textures/Editor/IconZone.png" />
 	<texture unit="diffuse" name="Textures/Editor/IconZone.png" />
 </material>
 </material>

+ 5 - 1
bin/Data/Scripts/Editor/EditorView.as

@@ -2038,7 +2038,7 @@ Drawable@ GetDrawableAtMousePostion()
 
 
 void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
 void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
 {
 {
-    // Hide gizmo and grid from any camera other then active viewport
+    // Hide gizmo, grid and debug icons from any camera other then active viewport
     if (eventData["Camera"].GetPtr() !is camera)
     if (eventData["Camera"].GetPtr() !is camera)
     {
     {
         if (gizmo !is null)
         if (gizmo !is null)
@@ -2048,6 +2048,8 @@ void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
     {
     {
         if (grid !is null)
         if (grid !is null)
             grid.viewMask = 0;
             grid.viewMask = 0;
+        if (debugIconsNode !is null)
+            debugIconsNode.enabled = false;
     }
     }
 }
 }
 
 
@@ -2063,6 +2065,8 @@ void HandleEndViewUpdate(StringHash eventType, VariantMap& eventData)
     {
     {
         if (grid !is null)
         if (grid !is null)
             grid.viewMask = 0x80000000;
             grid.viewMask = 0x80000000;
+        if (debugIconsNode !is null)
+            debugIconsNode.enabled = true;
     }
     }
 }
 }
 
 

+ 38 - 40
bin/Data/Scripts/Editor/EditorViewDebugIcons.as

@@ -39,9 +39,8 @@ Array<String> IconsTypesMaterials = {"DebugIconPointLight.xml",
                                      "DebugIconCollisionTrigger.xml",
                                      "DebugIconCollisionTrigger.xml",
                                      "DebugIconCustomGeometry.xml",
                                      "DebugIconCustomGeometry.xml",
                                      "DebugIconParticleEmitter.xml"};
                                      "DebugIconParticleEmitter.xml"};
-                                     
-                                     
-Array<String> ComponentTypes = {"Light", 
+
+Array<String> ComponentTypes = {"Light",
                                 "Light",
                                 "Light",
                                 "Light",
                                 "Light",
                                 "Camera",
                                 "Camera",
@@ -52,8 +51,8 @@ Array<String> ComponentTypes = {"Light",
                                 "SplinePath",
                                 "SplinePath",
                                 "RigidBody",
                                 "RigidBody",
                                 "CustomGeometry",
                                 "CustomGeometry",
-                                "ParticleEmitter"}; 
-                                     
+                                "ParticleEmitter"};
+
 Array<BillboardSet@> debugIconsSet(ICON_COUNT);
 Array<BillboardSet@> debugIconsSet(ICON_COUNT);
 Node@ debugIconsNode = null;
 Node@ debugIconsNode = null;
 int stepDebugIconsUpdate = 100; //ms
 int stepDebugIconsUpdate = 100; //ms
@@ -63,7 +62,6 @@ int timeToNextDebugIconsUpdateSplinePath = 0;
 const int splinePathResolution = 16;
 const int splinePathResolution = 16;
 const float splineStep = 1.0f / splinePathResolution;
 const float splineStep = 1.0f / splinePathResolution;
 bool debugIconsShow = true;
 bool debugIconsShow = true;
-bool supressDebugIconsShow = false;
 Vector2 debugIconsSize = Vector2(0.025, 0.025);
 Vector2 debugIconsSize = Vector2(0.025, 0.025);
 Vector2 debugIconsSizeSmall = debugIconsSize / 1.5;
 Vector2 debugIconsSizeSmall = debugIconsSize / 1.5;
 Vector2 debugIconsSizeBig = debugIconsSize * 1.5;
 Vector2 debugIconsSizeBig = debugIconsSize * 1.5;
@@ -90,7 +88,7 @@ void CreateDebugIcons(Node@ tempNode)
 {
 {
     if (editorScene is null) return;
     if (editorScene is null) return;
     debugIconsSet.Resize(ICON_COUNT);
     debugIconsSet.Resize(ICON_COUNT);
-    for (int i=0;i<ICON_COUNT;i++) 
+    for (int i = 0; i < ICON_COUNT; i++)
     {
     {
         debugIconsSet[i] = tempNode.CreateComponent("BillboardSet");
         debugIconsSet[i] = tempNode.CreateComponent("BillboardSet");
         debugIconsSet[i].material = cache.GetResource("Material", "Materials/Editor/" + IconsTypesMaterials[i]);
         debugIconsSet[i].material = cache.GetResource("Material", "Materials/Editor/" + IconsTypesMaterials[i]);
@@ -114,28 +112,28 @@ void UpdateViewDebugIcons()
     // Checkout if debugIconsNode do not have any BBS component, add all at once
     // Checkout if debugIconsNode do not have any BBS component, add all at once
     BillboardSet@ isBSExist = debugIconsNode.GetComponent("BillboardSet");
     BillboardSet@ isBSExist = debugIconsNode.GetComponent("BillboardSet");
     if (isBSExist is null) CreateDebugIcons(debugIconsNode);
     if (isBSExist is null) CreateDebugIcons(debugIconsNode);
-    
-    if (debugIconsSet[ICON_POINT_LIGHT] !is null) 
+
+    if (debugIconsSet[ICON_POINT_LIGHT] !is null)
     {
     {
         for(int i=0; i < ICON_COUNT; i++)
         for(int i=0; i < ICON_COUNT; i++)
             debugIconsSet[i].enabled = debugIconsShow;
             debugIconsSet[i].enabled = debugIconsShow;
     }
     }
-    
+
     if (debugIconsShow == false) return;
     if (debugIconsShow == false) return;
-    
+
     Vector3 camPos = activeViewport.cameraNode.worldPosition;
     Vector3 camPos = activeViewport.cameraNode.worldPosition;
     bool isOrthographic = activeViewport.camera.orthographic;
     bool isOrthographic = activeViewport.camera.orthographic;
     debugIconsPlacement.Clear();
     debugIconsPlacement.Clear();
-     
+
     for(int iconType=0; iconType<ICON_COUNT; iconType++)
     for(int iconType=0; iconType<ICON_COUNT; iconType++)
     {
     {
-        if(debugIconsSet[iconType] !is null) 
+        if(debugIconsSet[iconType] !is null)
         {
         {
             // SplinePath update resolution
             // SplinePath update resolution
             if(iconType == ICON_SPLINE_PATH && timeToNextDebugIconsUpdateSplinePath > time.systemTime) continue;
             if(iconType == ICON_SPLINE_PATH && timeToNextDebugIconsUpdateSplinePath > time.systemTime) continue;
-            
+
             Array<Node@> nodes = editorScene.GetChildrenWithComponent(ComponentTypes[iconType], true);
             Array<Node@> nodes = editorScene.GetChildrenWithComponent(ComponentTypes[iconType], true);
-            if(nodes.length > 0) 
+            if(nodes.length > 0)
             {
             {
                 // Clear old data
                 // Clear old data
                 if(iconType == ICON_SPLINE_PATH)
                 if(iconType == ICON_SPLINE_PATH)
@@ -146,43 +144,43 @@ void UpdateViewDebugIcons()
                     ClearCommit(ICON_SOUND_SOURCE, ICON_SOUND_SOURCE_3D+1, nodes.length);
                     ClearCommit(ICON_SOUND_SOURCE, ICON_SOUND_SOURCE_3D+1, nodes.length);
                 else
                 else
                     ClearCommit(iconType, iconType+1, nodes.length);
                     ClearCommit(iconType, iconType+1, nodes.length);
-            
+
                 // Fill with new data
                 // Fill with new data
-                for(int i=0;i<nodes.length; i++) 
-                {                    
+                for(int i=0;i<nodes.length; i++)
+                {
                     Component@ component = nodes[i].GetComponent(ComponentTypes[iconType]);
                     Component@ component = nodes[i].GetComponent(ComponentTypes[iconType]);
                     if (component is null) continue;
                     if (component is null) continue;
-                    
+
                     Billboard@ bb = null;
                     Billboard@ bb = null;
                     Color finalIconColor = debugIconsColors[ICON_COLOR_DEFAULT];
                     Color finalIconColor = debugIconsColors[ICON_COLOR_DEFAULT];
                     float distance = (camPos - nodes[i].worldPosition).length;
                     float distance = (camPos - nodes[i].worldPosition).length;
                     if (isOrthographic) distance = 15.0f;
                     if (isOrthographic) distance = 15.0f;
                     int iconsOffset = debugIconsPlacement[StringHash(nodes[i].id)].GetInt();
                     int iconsOffset = debugIconsPlacement[StringHash(nodes[i].id)].GetInt();
                     float iconsYPos = 0;
                     float iconsYPos = 0;
-                     
-                    if(iconType==ICON_SPLINE_PATH) 
-                    {    
+
+                    if(iconType==ICON_SPLINE_PATH)
+                    {
                         SplinePath@ sp = cast<SplinePath>(component);
                         SplinePath@ sp = cast<SplinePath>(component);
                         if(sp !is null)
                         if(sp !is null)
-                        {    
-                            for(int step=0; step < splinePathResolution; step++) 
+                        {
+                            for(int step=0; step < splinePathResolution; step++)
                             {
                             {
                                 int index = (i * splinePathResolution) + step;
                                 int index = (i * splinePathResolution) + step;
                                 Vector3 splinePoint = sp.GetPoint(splineStep * step);
                                 Vector3 splinePoint = sp.GetPoint(splineStep * step);
                                 Billboard@ bb = debugIconsSet[ICON_SPLINE_PATH].billboards[index];
                                 Billboard@ bb = debugIconsSet[ICON_SPLINE_PATH].billboards[index];
                                 float stepDistance = (camPos - splinePoint).length;
                                 float stepDistance = (camPos - splinePoint).length;
                                 if (isOrthographic) stepDistance = 15.0f;
                                 if (isOrthographic) stepDistance = 15.0f;
-                                
+
                                 if(step == 0) // SplinePath start
                                 if(step == 0) // SplinePath start
                                 {
                                 {
                                     bb.color = debugIconsColors[ICON_COLOR_SPLINE_PATH_BEGIN];
                                     bb.color = debugIconsColors[ICON_COLOR_SPLINE_PATH_BEGIN];
-                                    bb.size = ClampToIconMaxSize(Max(debugIconsSize * stepDistance, debugIconsSize));    
+                                    bb.size = ClampToIconMaxSize(Max(debugIconsSize * stepDistance, debugIconsSize));
                                     bb.position = splinePoint;
                                     bb.position = splinePoint;
                                 }
                                 }
                                 else if((step+1) >= (splinePathResolution - splineStep)) // SplinePath end
                                 else if((step+1) >= (splinePathResolution - splineStep)) // SplinePath end
                                 {
                                 {
                                     bb.color = debugIconsColors[ICON_COLOR_SPLINE_PATH_END];
                                     bb.color = debugIconsColors[ICON_COLOR_SPLINE_PATH_END];
-                                    bb.size = ClampToIconMaxSize(Max(debugIconsSize * stepDistance, debugIconsSize));    
+                                    bb.size = ClampToIconMaxSize(Max(debugIconsSize * stepDistance, debugIconsSize));
                                     bb.position = splinePoint;
                                     bb.position = splinePoint;
                                 }
                                 }
                                 else // SplinePath middle points
                                 else // SplinePath middle points
@@ -194,7 +192,7 @@ void UpdateViewDebugIcons()
                                 bb.enabled = sp.enabled;
                                 bb.enabled = sp.enabled;
                                 // Blend Icon relatively by distance to it
                                 // Blend Icon relatively by distance to it
                                 bb.color = Color(bb.color.r, bb.color.g, bb.color.b, 1.2f - 1.0f / (debugIconsMaxSize.x / bb.size.x));
                                 bb.color = Color(bb.color.r, bb.color.g, bb.color.b, 1.2f - 1.0f / (debugIconsMaxSize.x / bb.size.x));
-                                if (bb.color.a < 0.25f) bb.enabled = false;   
+                                if (bb.color.a < 0.25f) bb.enabled = false;
                             }
                             }
                         }
                         }
                     }
                     }
@@ -202,7 +200,7 @@ void UpdateViewDebugIcons()
                     {
                     {
                         bb = debugIconsSet[iconType].billboards[i];
                         bb = debugIconsSet[iconType].billboards[i];
                         bb.size = ClampToIconMaxSize(Max(debugIconsSize * distance, debugIconsSize));
                         bb.size = ClampToIconMaxSize(Max(debugIconsSize * distance, debugIconsSize));
-                        
+
                         if(iconType==ICON_PARTICLE_EMITTER)
                         if(iconType==ICON_PARTICLE_EMITTER)
                         {
                         {
                             bb.size = ClampToIconMaxSize(Max(debugIconsSizeBig * distance, debugIconsSizeBig));
                             bb.size = ClampToIconMaxSize(Max(debugIconsSizeBig * distance, debugIconsSizeBig));
@@ -220,37 +218,37 @@ void UpdateViewDebugIcons()
                             Light@ light = cast<Light>(component);
                             Light@ light = cast<Light>(component);
                             if(light !is null)
                             if(light !is null)
                             {
                             {
-                                if(light.lightType == LIGHT_POINT) 
+                                if(light.lightType == LIGHT_POINT)
                                     bb = debugIconsSet[ICON_POINT_LIGHT].billboards[i];
                                     bb = debugIconsSet[ICON_POINT_LIGHT].billboards[i];
-                                else if(light.lightType == LIGHT_DIRECTIONAL) 
+                                else if(light.lightType == LIGHT_DIRECTIONAL)
                                     bb = debugIconsSet[ICON_DIRECTIONAL_LIGHT].billboards[i];
                                     bb = debugIconsSet[ICON_DIRECTIONAL_LIGHT].billboards[i];
                                 else if(light.lightType == LIGHT_SPOT)
                                 else if(light.lightType == LIGHT_SPOT)
                                     bb = debugIconsSet[ICON_SPOT_LIGHT].billboards[i];
                                     bb = debugIconsSet[ICON_SPOT_LIGHT].billboards[i];
-                                
+
                                 bb.size = ClampToIconMaxSize(Max(debugIconsSize * distance, debugIconsSize));
                                 bb.size = ClampToIconMaxSize(Max(debugIconsSize * distance, debugIconsSize));
-                                finalIconColor = light.effectiveColor; 
+                                finalIconColor = light.effectiveColor;
                             }
                             }
                         }
                         }
-                        
-                        bb.position = nodes[i].worldPosition;   
+
+                        bb.position = nodes[i].worldPosition;
                         // Blend Icon relatively by distance to it
                         // Blend Icon relatively by distance to it
                         bb.color = Color(finalIconColor.r, finalIconColor.g, finalIconColor.b, 1.2f - 1.0f / (debugIconsMaxSize.x / bb.size.x));
                         bb.color = Color(finalIconColor.r, finalIconColor.g, finalIconColor.b, 1.2f - 1.0f / (debugIconsMaxSize.x / bb.size.x));
                         bb.enabled = component.enabled;
                         bb.enabled = component.enabled;
                         // Discard billboard if it almost transparent
                         // Discard billboard if it almost transparent
                         if (bb.color.a < 0.25f) bb.enabled = false;
                         if (bb.color.a < 0.25f) bb.enabled = false;
-                        IncrementIconPlacement(bb.enabled, nodes[i], 1 );   
-                    }   
+                        IncrementIconPlacement(bb.enabled, nodes[i], 1 );
+                    }
                 }
                 }
                 Commit(iconType, iconType+1);
                 Commit(iconType, iconType+1);
                 // SplinePath update resolution
                 // SplinePath update resolution
                 if(iconType == ICON_SPLINE_PATH) timeToNextDebugIconsUpdateSplinePath = time.systemTime + stepDebugIconsUpdateSplinePath;
                 if(iconType == ICON_SPLINE_PATH) timeToNextDebugIconsUpdateSplinePath = time.systemTime + stepDebugIconsUpdateSplinePath;
             }
             }
         }
         }
-    }   
+    }
     timeToNextDebugIconsUpdate = time.systemTime + stepDebugIconsUpdate;
     timeToNextDebugIconsUpdate = time.systemTime + stepDebugIconsUpdate;
 }
 }
 
 
-void ClearCommit(int begin, int end, int newlength) 
+void ClearCommit(int begin, int end, int newlength)
 {
 {
     for(int i=begin;i<end;i++)
     for(int i=begin;i<end;i++)
     {
     {
@@ -260,7 +258,7 @@ void ClearCommit(int begin, int end, int newlength)
     }
     }
 }
 }
 
 
-void Commit(int begin, int end) 
+void Commit(int begin, int end)
 {
 {
     for(int i=begin;i<end;i++)
     for(int i=begin;i<end;i++)
     {
     {