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@@ -236,7 +236,7 @@ public:
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float GetMaxZ() const { return maxZ_; }
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// Clear the frame's light list.
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- void Drawable::ClearLights()
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+ void ClearLights()
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{
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basePassFlags_ = 0;
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firstLight_ = 0;
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@@ -245,7 +245,7 @@ public:
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}
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// Add a per-pixel light affecting the object this frame.
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- void Drawable::AddLight(Light* light)
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+ void AddLight(Light* light)
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{
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if (lights_.Empty())
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firstLight_ = light;
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@@ -253,7 +253,7 @@ public:
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}
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// Add a per-vertex light affecting the object this frame.
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- void Drawable::AddVertexLight(Light* light)
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+ void AddVertexLight(Light* light)
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{
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vertexLights_.Push(light);
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}
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