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@@ -244,16 +244,16 @@ static void RegisterSplinePath(asIScriptEngine* engine)
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engine->RegisterObjectMethod("SplinePath", "void AddControlPoint(Node@+ point, uint index = M_MAX_UNSIGNED)", asMETHOD(SplinePath, AddControlPoint), asCALL_THISCALL);
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engine->RegisterObjectMethod("SplinePath", "void RemoveControlPoint(Node@+ point)", asMETHOD(SplinePath, RemoveControlPoint), asCALL_THISCALL);
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engine->RegisterObjectMethod("SplinePath", "void ClearControlPoints()", asMETHOD(SplinePath, ClearControlPoints), asCALL_THISCALL);
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- engine->RegisterObjectMethod("SplinePath", "Vector3 GetPoint(float) const", asMETHOD(SplinePath, GetPoint), asCALL_THISCALL);
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engine->RegisterObjectMethod("SplinePath", "void set_interpolationMode(InterpolationMode)", asMETHOD(SplinePath, SetInterpolationMode), asCALL_THISCALL);
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engine->RegisterObjectMethod("SplinePath", "void set_speed(float)", asMETHOD(SplinePath, SetSpeed), asCALL_THISCALL);
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- engine->RegisterObjectMethod("SplinePath", "void set_position(float)", asMETHOD(SplinePath, SetPosition), asCALL_THISCALL);
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- engine->RegisterObjectMethod("SplinePath", "void set_controlledNode(Node@+)", asMETHOD(SplinePath, GetControlledNode), asCALL_THISCALL);
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+ engine->RegisterObjectMethod("SplinePath", "void SetPosition(float)", asMETHOD(SplinePath, SetPosition), asCALL_THISCALL);
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+ engine->RegisterObjectMethod("SplinePath", "void set_controlledNode(Node@+)", asMETHOD(SplinePath, SetControlledNode), asCALL_THISCALL);
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engine->RegisterObjectMethod("SplinePath", "InterpolationMode get_interpolationMode() const", asMETHOD(SplinePath, GetInterpolationMode), asCALL_THISCALL);
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engine->RegisterObjectMethod("SplinePath", "float get_speed() const", asMETHOD(SplinePath, GetSpeed), asCALL_THISCALL);
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engine->RegisterObjectMethod("SplinePath", "float get_length() const", asMETHOD(SplinePath, GetLength), asCALL_THISCALL);
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- engine->RegisterObjectMethod("SplinePath", "Vector3 get_position() const", asMETHOD(SplinePath, GetPosition), asCALL_THISCALL);
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- engine->RegisterObjectMethod("SplinePath", "Node@ get_controlledNode() const", asMETHOD(SplinePath, GetControlledNode), asCALL_THISCALL);
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+ engine->RegisterObjectMethod("SplinePath", "Vector3 GetPosition() const", asMETHOD(SplinePath, GetPosition), asCALL_THISCALL);
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+ engine->RegisterObjectMethod("SplinePath", "Node@+ get_controlledNode() const", asMETHOD(SplinePath, GetControlledNode), asCALL_THISCALL);
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+ engine->RegisterObjectMethod("SplinePath", "Vector3 GetPoint(float) const", asMETHOD(SplinePath, GetPoint), asCALL_THISCALL);
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engine->RegisterObjectMethod("SplinePath", "void Move(float)", asMETHOD(SplinePath, Move), asCALL_THISCALL);
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engine->RegisterObjectMethod("SplinePath", "void Reset()", asMETHOD(SplinePath, Reset), asCALL_THISCALL);
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engine->RegisterObjectMethod("SplinePath", "bool get_isFinished() const", asMETHOD(SplinePath, IsFinished), asCALL_THISCALL);
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