|
@@ -8,21 +8,21 @@
|
|
|
<shader vs="Basic" vsdefines="DIFFMAP VERTEXCOLOR" ps="Basic" psdefines="ALPHAMAP VERTEXCOLOR" />
|
|
<shader vs="Basic" vsdefines="DIFFMAP VERTEXCOLOR" ps="Basic" psdefines="ALPHAMAP VERTEXCOLOR" />
|
|
|
<shader vs="Unlit" vsdefines="BILLBOARD VERTEXCOLOR" ps="Unlit" psdefines="DIFFMAP VERTEXCOLOR" />
|
|
<shader vs="Unlit" vsdefines="BILLBOARD VERTEXCOLOR" ps="Unlit" psdefines="DIFFMAP VERTEXCOLOR" />
|
|
|
<shader vs="Shadow" vsdefines="" ps="Shadow" psdefines="" />
|
|
<shader vs="Shadow" vsdefines="" ps="Shadow" psdefines="" />
|
|
|
- <shader vs="Shadow" vsdefines="INSTANCED" ps="Shadow" psdefines="" />
|
|
|
|
|
<shader vs="LitSolid" vsdefines="DIRLIGHT INSTANCED PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT PERPIXEL SHADOW" />
|
|
<shader vs="LitSolid" vsdefines="DIRLIGHT INSTANCED PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT PERPIXEL SHADOW" />
|
|
|
|
|
+ <shader vs="Shadow" vsdefines="INSTANCED" ps="Shadow" psdefines="" />
|
|
|
|
|
+ <shader vs="Stencil" vsdefines="" ps="Stencil" psdefines="" />
|
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW" />
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW" />
|
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW SKINNED" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW" />
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW SKINNED" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW" />
|
|
|
- <shader vs="LitSolid" vsdefines="INSTANCED PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW" />
|
|
|
|
|
- <shader vs="Stencil" vsdefines="" ps="Stencil" psdefines="" />
|
|
|
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT" />
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT" />
|
|
|
|
|
+ <shader vs="LitSolid" vsdefines="INSTANCED PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW" />
|
|
|
<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIRLIGHT PERPIXEL SHADOW" />
|
|
<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIRLIGHT PERPIXEL SHADOW" />
|
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="PERPIXEL POINTLIGHT SHADOW" />
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="PERPIXEL POINTLIGHT SHADOW" />
|
|
|
<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
|
|
<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
|
|
|
<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW SKINNED" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
|
|
<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW SKINNED" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
|
|
|
- <shader vs="Basic" vsdefines="VERTEXCOLOR" ps="Basic" psdefines="VERTEXCOLOR" />
|
|
|
|
|
<shader vs="LitSolid" vsdefines="DIRLIGHT INSTANCED PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
|
|
<shader vs="LitSolid" vsdefines="DIRLIGHT INSTANCED PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
|
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
|
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW SKINNED" ps="LitSolid" psdefines="DIFFMAP LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW SKINNED" ps="LitSolid" psdefines="DIFFMAP LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
|
|
|
<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
|
|
<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
|
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
|
|
<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
|
|
|
|
|
+ <shader vs="LitSolid" vsdefines="INSTANCED PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
|
|
|
</shaders>
|
|
</shaders>
|