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Re-dump NinjaSnowWar shader combinations.

Lasse Öörni vor 11 Jahren
Ursprung
Commit
73d57ec738
1 geänderte Dateien mit 4 neuen und 4 gelöschten Zeilen
  1. 4 4
      Bin/Data/NinjaSnowWarShaders.xml

+ 4 - 4
Bin/Data/NinjaSnowWarShaders.xml

@@ -8,21 +8,21 @@
 	<shader vs="Basic" vsdefines="DIFFMAP VERTEXCOLOR" ps="Basic" psdefines="ALPHAMAP VERTEXCOLOR" />
 	<shader vs="Basic" vsdefines="DIFFMAP VERTEXCOLOR" ps="Basic" psdefines="ALPHAMAP VERTEXCOLOR" />
 	<shader vs="Unlit" vsdefines="BILLBOARD VERTEXCOLOR" ps="Unlit" psdefines="DIFFMAP VERTEXCOLOR" />
 	<shader vs="Unlit" vsdefines="BILLBOARD VERTEXCOLOR" ps="Unlit" psdefines="DIFFMAP VERTEXCOLOR" />
 	<shader vs="Shadow" vsdefines="" ps="Shadow" psdefines="" />
 	<shader vs="Shadow" vsdefines="" ps="Shadow" psdefines="" />
-	<shader vs="Shadow" vsdefines="INSTANCED" ps="Shadow" psdefines="" />
 	<shader vs="LitSolid" vsdefines="DIRLIGHT INSTANCED PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT PERPIXEL SHADOW" />
 	<shader vs="LitSolid" vsdefines="DIRLIGHT INSTANCED PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT PERPIXEL SHADOW" />
+	<shader vs="Shadow" vsdefines="INSTANCED" ps="Shadow" psdefines="" />
+	<shader vs="Stencil" vsdefines="" ps="Stencil" psdefines="" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW SKINNED" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW SKINNED" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW" />
-	<shader vs="LitSolid" vsdefines="INSTANCED PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW" />
-	<shader vs="Stencil" vsdefines="" ps="Stencil" psdefines="" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT" />
+	<shader vs="LitSolid" vsdefines="INSTANCED PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP PERPIXEL POINTLIGHT SHADOW" />
 	<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIRLIGHT PERPIXEL SHADOW" />
 	<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIRLIGHT PERPIXEL SHADOW" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="PERPIXEL POINTLIGHT SHADOW" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="PERPIXEL POINTLIGHT SHADOW" />
 	<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
 	<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
 	<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW SKINNED" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
 	<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW SKINNED" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
-	<shader vs="Basic" vsdefines="VERTEXCOLOR" ps="Basic" psdefines="VERTEXCOLOR" />
 	<shader vs="LitSolid" vsdefines="DIRLIGHT INSTANCED PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
 	<shader vs="LitSolid" vsdefines="DIRLIGHT INSTANCED PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIFFMAP DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW SKINNED" ps="LitSolid" psdefines="DIFFMAP LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW SKINNED" ps="LitSolid" psdefines="DIFFMAP LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
 	<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
 	<shader vs="LitSolid" vsdefines="DIRLIGHT PERPIXEL SHADOW" ps="LitSolid" psdefines="AMBIENT DIRLIGHT LQSHADOW PERPIXEL SHADOW" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
 	<shader vs="LitSolid" vsdefines="PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
+	<shader vs="LitSolid" vsdefines="INSTANCED PERPIXEL POINTLIGHT SHADOW" ps="LitSolid" psdefines="DIFFMAP LQSHADOW PERPIXEL POINTLIGHT SHADOW" />
 </shaders>
 </shaders>