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@@ -1143,7 +1143,7 @@ void Connection::ProcessExistingNode(Node* node, NodeReplicationState& nodeState
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}
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}
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// Check if attributes have changed
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// Check if attributes have changed
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- if (nodeState.dirtyAttributes_.Count())
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+ if (nodeState.dirtyAttributes_.Count() || nodeState.dirtyVars_.Size())
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{
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{
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const Vector<AttributeInfo>* attributes = node->GetNetworkAttributes();
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const Vector<AttributeInfo>* attributes = node->GetNetworkAttributes();
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unsigned numAttributes = attributes->Size();
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unsigned numAttributes = attributes->Size();
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