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@@ -1958,6 +1958,7 @@ Methods:
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- void AddFrustum(const Frustum& frustum, const Color& color, bool depthTest = true)
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- void AddFrustum(const Frustum& frustum, const Color& color, bool depthTest = true)
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- void AddPolyhedron(const Polyhedron& poly, const Color& color, bool depthTest = true)
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- void AddPolyhedron(const Polyhedron& poly, const Color& color, bool depthTest = true)
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- void AddSphere(const Sphere& sphere, const Color& color, bool depthTest = true)
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- void AddSphere(const Sphere& sphere, const Color& color, bool depthTest = true)
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+- void AddSphereSector(const Sphere& sphere, const Quaternion& rotation, float angle, bool drawLines, const Color& color, bool depthTest = true)
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- void AddSkeleton(const Skeleton& skeleton, const Color& color, bool depthTest = true)
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- void AddSkeleton(const Skeleton& skeleton, const Color& color, bool depthTest = true)
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- void AddTriangleMesh(const void* vertexData, unsigned vertexSize, const void* indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, const Matrix3x4& transform, const Color& color, bool depthTest = true)
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- void AddTriangleMesh(const void* vertexData, unsigned vertexSize, const void* indexData, unsigned indexSize, unsigned indexStart, unsigned indexCount, const Matrix3x4& transform, const Color& color, bool depthTest = true)
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- void AddCircle(const Vector3& center, const Vector3& normal, float radius, const Color& color, int steps = 64, bool depthTest = true)
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- void AddCircle(const Vector3& center, const Vector3& normal, float radius, const Color& color, int steps = 64, bool depthTest = true)
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@@ -6128,6 +6129,8 @@ Methods:
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- Intersection IsInside(const BoundingBox& box) const
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- Intersection IsInside(const BoundingBox& box) const
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- Intersection IsInsideFast(const BoundingBox& box) const
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- Intersection IsInsideFast(const BoundingBox& box) const
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- float Distance(const Vector3& point) const
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- float Distance(const Vector3& point) const
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+- Vector3 GetLocalPoint(float theta, float phi) const
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+- Vector3 GetPoint(float theta, float phi) const
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Properties:
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Properties:
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