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@@ -93,7 +93,7 @@ void BillboardSet::RegisterObject(Context* context)
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ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
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ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
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ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
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ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
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ATTRIBUTE(BillboardSet, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
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ATTRIBUTE(BillboardSet, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
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- ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Face Camera", GetFaceCamera, SetFaceCamera, bool, true, AM_DEFAULT);
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+ ATTRIBUTE(BillboardSet, VAR_BOOL, "Face Camera", faceCamera_, true, AM_DEFAULT);
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ATTRIBUTE(BillboardSet, VAR_VECTOR3, "Face Camera Axes", faceCameraAxes_, Vector3::ONE, AM_DEFAULT);
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ATTRIBUTE(BillboardSet, VAR_VECTOR3, "Face Camera Axes", faceCameraAxes_, Vector3::ONE, AM_DEFAULT);
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ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
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ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
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ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
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ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
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