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Travis CI: API documentation update at 2017-02-16 11:56:12 UTC.
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Commit: https://github.com/urho3d/Urho3D/commit/472d0dc549e59311b59922e3b8ae8875fde63fa8

Message: Merge remote-tracking branch '1vanK/master'

urho3d-travis-ci 8 rokov pred
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7c1af59287

+ 1 - 0
Docs/AngelScriptAPI.h

@@ -9067,6 +9067,7 @@ void ApplyAttributes();
 void ApplyForce(const Vector2&, const Vector2&, bool);
 void ApplyForce(const Vector2&, const Vector2&, bool);
 void ApplyForceToCenter(const Vector2&, bool);
 void ApplyForceToCenter(const Vector2&, bool);
 void ApplyLinearImpulse(const Vector2&, const Vector2&, bool);
 void ApplyLinearImpulse(const Vector2&, const Vector2&, bool);
+void ApplyLinearImpulseToCenter(const Vector2&, bool);
 void ApplyTorque(float, bool);
 void ApplyTorque(float, bool);
 void DrawDebugGeometry(DebugRenderer, bool);
 void DrawDebugGeometry(DebugRenderer, bool);
 Variant GetAttribute(const String&) const;
 Variant GetAttribute(const String&) const;

+ 1 - 0
Docs/LuaScriptAPI.dox

@@ -5492,6 +5492,7 @@ Methods:
 - void ApplyForceToCenter(const Vector2& force, bool wake)
 - void ApplyForceToCenter(const Vector2& force, bool wake)
 - void ApplyTorque(float torque, bool wake)
 - void ApplyTorque(float torque, bool wake)
 - void ApplyLinearImpulse(const Vector2& impulse, const Vector2& point, bool wake)
 - void ApplyLinearImpulse(const Vector2& impulse, const Vector2& point, bool wake)
+- void ApplyLinearImpulseToCenter(const Vector2& impulse, bool wake)
 - void ApplyAngularImpulse(float impulse, bool wake)
 - void ApplyAngularImpulse(float impulse, bool wake)
 - BodyType2D GetBodyType() const
 - BodyType2D GetBodyType() const
 - float GetMass() const
 - float GetMass() const

+ 1 - 0
Docs/ScriptAPI.dox

@@ -10803,6 +10803,7 @@ Methods:
 - void ApplyForce(const Vector2&, const Vector2&, bool)
 - void ApplyForce(const Vector2&, const Vector2&, bool)
 - void ApplyForceToCenter(const Vector2&, bool)
 - void ApplyForceToCenter(const Vector2&, bool)
 - void ApplyLinearImpulse(const Vector2&, const Vector2&, bool)
 - void ApplyLinearImpulse(const Vector2&, const Vector2&, bool)
+- void ApplyLinearImpulseToCenter(const Vector2&, bool)
 - void ApplyTorque(float, bool)
 - void ApplyTorque(float, bool)
 - void DrawDebugGeometry(DebugRenderer@, bool)
 - void DrawDebugGeometry(DebugRenderer@, bool)
 - Variant GetAttribute(const String&) const
 - Variant GetAttribute(const String&) const

+ 1 - 1
Source/Urho3D/.soversion

@@ -1 +1 @@
-0.1.43
+0.1.44