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@@ -131,6 +131,11 @@ Mac OS X.
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For gcc, execute make (by default, cmake_gcc.sh specifies to make a
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For gcc, execute make (by default, cmake_gcc.sh specifies to make a
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RelWithDebInfo build.)
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RelWithDebInfo build.)
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+On Windows, using other compilers than Visual Studio is not officially
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+supported. MinGW may work (cmake -G "MinGW Makefiles"), but may lack required
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+DirectX headers. They can be copied to a MinGW installation from the following
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+package: http://www.libsdl.org/extras/win32/common/directx-devel.tar.gz
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+
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When using Xcode on Mac OS X, select the i386 architecture before building.
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When using Xcode on Mac OS X, select the i386 architecture before building.
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Compiling Urho3D as 64-bit is not supported.
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Compiling Urho3D as 64-bit is not supported.
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@@ -147,7 +152,7 @@ To actually make Urho3D.exe do something useful, it must be supplied with the
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name of the script file it should load and run. You can try for example the
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name of the script file it should load and run. You can try for example the
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following arguments: Scripts/NinjaSnowWar.as -w
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following arguments: Scripts/NinjaSnowWar.as -w
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-To make the Urho3D examples start faster on Windows & Direct3D9 mode, run
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+To make the Urho3D examples start faster on Windows & Direct3D9 mode, run
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CompileAllShaders.bat from the Bin directory first.
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CompileAllShaders.bat from the Bin directory first.
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