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@@ -1,69 +1,69 @@
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-#
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-# Copyright (c) 2008-2016 the Urho3D project.
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-#
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-# Permission is hereby granted, free of charge, to any person obtaining a copy
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-# of this software and associated documentation files (the "Software"), to deal
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-# in the Software without restriction, including without limitation the rights
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-# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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-# copies of the Software, and to permit persons to whom the Software is
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-# furnished to do so, subject to the following conditions:
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-#
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-# The above copyright notice and this permission notice shall be included in
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-# all copies or substantial portions of the Software.
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-#
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-# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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-# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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-# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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-# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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-# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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-# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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-# THE SOFTWARE.
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-#
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-
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-# Set project name
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-project (Urho3D-Tools)
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-
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-# Find Urho3D library
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-find_package (Urho3D REQUIRED)
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-include_directories (${URHO3D_INCLUDE_DIRS})
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-
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-# Urho3DPlayer target is rather special, although it is here, it is not a tool because it is built into target platform binary as opposed to host platform
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-# In order to test the player on Web platform built using Emscripten, the request parameters need to be parsed into Module['argument'] (see https://github.com/kripken/emscripten/blob/master/src/emrun_prejs.js for inspiration)
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-# The CTest could "run" the Urho3DPlayer.html with script name as parameter, thanks to emrun performing this parsing automatically
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-# In a production environment, however, the request parameters parsing has to be done by the application itself one way or another
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-if (URHO3D_ANGELSCRIPT OR URHO3D_LUA${JIT})
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- # Add Urho3DPlayer as target only when one of the supported scripting subystems is enabled
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- add_subdirectory (Urho3DPlayer)
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-endif ()
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-
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-# Build PackageTool using host compiler toolchain
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-if (CMAKE_CROSSCOMPILING AND URHO3D_PACKAGING)
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- # When cross-compiling, build the host tool as external project
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- include (ExternalProject)
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- if (IOS)
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- # For iOS target, ensure the host environment is cleared first; Also workaround a known CMake/Xcode generator bug which prevents it from installing binaries correctly
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- set (IOS_FIX CMAKE_COMMAND /usr/bin/env -i PATH=$ENV{PATH} ${CMAKE_COMMAND} BUILD_COMMAND bash -c "sed -i '' 's/EFFECTIVE_PLATFORM_NAME//g' CMakeScripts/install_postBuildPhase.make*")
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- endif ()
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- ExternalProject_Add (PackageTool
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- SOURCE_DIR ${CMAKE_SOURCE_DIR}/Source/Tools/PackageTool
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- CMAKE_ARGS -DDEST_RUNTIME_DIR=${CMAKE_BINARY_DIR}/bin/tool -DBAKED_CMAKE_SOURCE_DIR=${CMAKE_SOURCE_DIR} -DBAKED_CMAKE_BINARY_DIR=${CMAKE_BINARY_DIR} ${IOS_FIX})
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- if (CMAKE_HOST_WIN32 AND NOT URHO3D_MKLINK)
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- add_dependencies (PackageTool Urho3D) # Ensure Urho3D headers are fresh when building PackageTool externally on Windows host system without MKLINK
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- endif ()
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- install (PROGRAMS ${CMAKE_BINARY_DIR}/bin/tool/PackageTool DESTINATION ${DEST_RUNTIME_DIR}/tool)
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-endif ()
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-
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-if (URHO3D_TOOLS)
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- # Urho3D tools
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- add_subdirectory (AssetImporter)
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- add_subdirectory (OgreImporter)
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- add_subdirectory (PackageTool)
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- add_subdirectory (RampGenerator)
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- add_subdirectory (SpritePacker)
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- if (URHO3D_ANGELSCRIPT)
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- add_subdirectory (ScriptCompiler)
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- endif ()
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-elseif (NOT CMAKE_CROSSCOMPILING AND URHO3D_PACKAGING)
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- # PackageTool target is required but we are not cross-compiling, so build it as per normal
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- add_subdirectory (PackageTool)
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-endif ()
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+#
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+# Copyright (c) 2008-2016 the Urho3D project.
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+#
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+# Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
+# of this software and associated documentation files (the "Software"), to deal
|
|
|
+# in the Software without restriction, including without limitation the rights
|
|
|
+# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
+# copies of the Software, and to permit persons to whom the Software is
|
|
|
+# furnished to do so, subject to the following conditions:
|
|
|
+#
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|
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+# The above copyright notice and this permission notice shall be included in
|
|
|
+# all copies or substantial portions of the Software.
|
|
|
+#
|
|
|
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
+# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
+# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
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+# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
+# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
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+# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
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+# THE SOFTWARE.
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+#
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+
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+# Set project name
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+project (Urho3D-Tools)
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+
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+# Find Urho3D library
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+find_package (Urho3D REQUIRED)
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+include_directories (${URHO3D_INCLUDE_DIRS})
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+
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+# Urho3DPlayer target is rather special, although it is here, it is not a tool because it is built into target platform binary as opposed to host platform
|
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+# In order to test the player on Web platform built using Emscripten, the request parameters need to be parsed into Module['argument'] (see https://github.com/kripken/emscripten/blob/master/src/emrun_prejs.js for inspiration)
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+# The CTest could "run" the Urho3DPlayer.html with script name as parameter, thanks to emrun performing this parsing automatically
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+# In a production environment, however, the request parameters parsing has to be done by the application itself one way or another
|
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+if (URHO3D_ANGELSCRIPT OR URHO3D_LUA${JIT})
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+ # Add Urho3DPlayer as target only when one of the supported scripting subystems is enabled
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+ add_subdirectory (Urho3DPlayer)
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+endif ()
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+
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+# Build PackageTool using host compiler toolchain
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+if (CMAKE_CROSSCOMPILING AND URHO3D_PACKAGING)
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+ # When cross-compiling, build the host tool as external project
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+ include (ExternalProject)
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+ if (IOS)
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+ # For iOS target, ensure the host environment is cleared first; Also workaround a known CMake/Xcode generator bug which prevents it from installing binaries correctly
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+ set (IOS_FIX CMAKE_COMMAND /usr/bin/env -i PATH=$ENV{PATH} ${CMAKE_COMMAND} BUILD_COMMAND bash -c "sed -i '' 's/EFFECTIVE_PLATFORM_NAME//g' CMakeScripts/install_postBuildPhase.make*")
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+ endif ()
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+ ExternalProject_Add (PackageTool
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+ SOURCE_DIR ${CMAKE_SOURCE_DIR}/Source/Tools/PackageTool
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+ CMAKE_ARGS -DDEST_RUNTIME_DIR=${CMAKE_BINARY_DIR}/bin/tool -DBAKED_CMAKE_SOURCE_DIR=${CMAKE_SOURCE_DIR} -DBAKED_CMAKE_BINARY_DIR=${CMAKE_BINARY_DIR} ${IOS_FIX})
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+ if (CMAKE_HOST_WIN32 AND NOT HAS_MKLINK)
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+ add_dependencies (PackageTool Urho3D) # Ensure Urho3D headers are fresh when building PackageTool externally on Windows host system without MKLINK
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+ endif ()
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+ install (PROGRAMS ${CMAKE_BINARY_DIR}/bin/tool/PackageTool DESTINATION ${DEST_RUNTIME_DIR}/tool)
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+endif ()
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+
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+if (URHO3D_TOOLS)
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+ # Urho3D tools
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+ add_subdirectory (AssetImporter)
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+ add_subdirectory (OgreImporter)
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+ add_subdirectory (PackageTool)
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+ add_subdirectory (RampGenerator)
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+ add_subdirectory (SpritePacker)
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+ if (URHO3D_ANGELSCRIPT)
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+ add_subdirectory (ScriptCompiler)
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+ endif ()
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+elseif (NOT CMAKE_CROSSCOMPILING AND URHO3D_PACKAGING)
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+ # PackageTool target is required but we are not cross-compiling, so build it as per normal
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+ add_subdirectory (PackageTool)
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+endif ()
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