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@@ -3639,7 +3639,7 @@ bool Build();
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bool Build(const BoundingBox&);
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bool Build(const BoundingBox&);
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void DrawDebugGeometry(DebugRenderer, bool);
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void DrawDebugGeometry(DebugRenderer, bool);
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void DrawDebugGeometry(bool);
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void DrawDebugGeometry(bool);
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-Vector3 FindNearestPoint();
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+Vector3 FindNearestPoint(const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ));
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Array<Vector3> FindPath(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ));
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Array<Vector3> FindPath(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ));
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Variant GetAttribute(const String&) const;
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Variant GetAttribute(const String&) const;
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Variant GetAttributeDefault(const String&) const;
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Variant GetAttributeDefault(const String&) const;
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@@ -3649,7 +3649,7 @@ Vector3 GetRandomPointInCircle(const Vector3&, float, const Vector3& = Vector3 (
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bool Load(File, bool = false);
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bool Load(File, bool = false);
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bool LoadXML(const XMLElement&, bool = false);
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bool LoadXML(const XMLElement&, bool = false);
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void MarkNetworkUpdate() const;
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void MarkNetworkUpdate() const;
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-Vector3 MoveAlongSurface();
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+Vector3 MoveAlongSurface(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ), uint = 3);
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Vector3 Raycast(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ));
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Vector3 Raycast(const Vector3&, const Vector3&, const Vector3& = Vector3 ( 1.0 , 1.0 , 1.0 ));
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void Remove();
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void Remove();
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void RemoveInstanceDefault();
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void RemoveInstanceDefault();
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