@@ -1,4 +1,4 @@
-$#include "../Audio/Audio.h"
+$#include "Audio/Audio.h"
static const String SOUND_MASTER;
static const String SOUND_EFFECT;
@@ -1,5 +1,5 @@
-$#include "../IO/File.h"
-$#include "../Audio/Sound.h"
+$#include "IO/File.h"
+$#include "Audio/Sound.h"
class Sound : public Resource
{
-$#include "../Audio/SoundListener.h"
+$#include "Audio/SoundListener.h"
class SoundListener : public Component
-$#include "../Audio/SoundSource.h"
+$#include "Audio/SoundSource.h"
class SoundSource : public Component
-$#include "../Audio/SoundSource3D.h"
+$#include "Audio/SoundSource3D.h"
class SoundSource3D : public SoundSource
-$#include "../Core/Context.h"
+$#include "Core/Context.h"
class Context
-$#include "../Core/Object.h"
+$#include "Core/Object.h"
class Object : public RefCounted
-$#include "../Core/ProcessUtils.h"
+$#include "Core/ProcessUtils.h"
void ErrorDialog(const String title, const String message);
void ErrorExit(const String message = String::EMPTY, int exitCode = EXIT_FAILURE);
-$#include "../Core/Spline.h"
+$#include "Core/Spline.h"
enum InterpolationMode
-$#include "../Core/StringUtils.h"
+$#include "Core/StringUtils.h"
bool ToBool(const String source);
float ToFloat(const String source);
-$#include "../Core/Timer.h"
+$#include "Core/Timer.h"
class Time : public Object
-$#include "../Core/Variant.h"
-$#include "../IO/VectorBuffer.h"
+$#include "Core/Variant.h"
+$#include "IO/VectorBuffer.h"
enum VariantType
-$#include "../Engine/Console.h"
+$#include "Engine/Console.h"
class Console : public Object
-$#include "../Engine/DebugHud.h"
+$#include "Engine/DebugHud.h"
static const unsigned DEBUGHUD_SHOW_NONE;
static const unsigned DEBUGHUD_SHOW_STATS;
-$#include "../Engine/Engine.h"
+$#include "Engine/Engine.h"
class Engine : public Object
-$#include "../Graphics/AnimatedModel.h"
+$#include "Graphics/AnimatedModel.h"
class AnimatedModel : public StaticModel
-$#include "../Graphics/Animation.h"
+$#include "Graphics/Animation.h"
struct AnimationKeyFrame
-$#include "../Graphics/AnimationController.h"
+$#include "Graphics/AnimationController.h"
struct AnimationControl
-$#include "../Graphics/AnimationState.h"
+$#include "Graphics/AnimationState.h"
class AnimationState
-$#include "../Graphics/BillboardSet.h"
+$#include "Graphics/BillboardSet.h"
struct Billboard
-$#include "../Graphics/Camera.h"
+$#include "Graphics/Camera.h"
enum FillMode {};
-$#include "../Graphics/CustomGeometry.h"
+$#include "Graphics/CustomGeometry.h"
struct CustomGeometryVertex
-$#include "../Graphics/DebugRenderer.h"
+$#include "Graphics/DebugRenderer.h"
class DebugRenderer : public Component
-$#include "../Graphics/DecalSet.h"
+$#include "Graphics/DecalSet.h"
class DecalSet : public Drawable
-$#include "../Graphics/Drawable.h"
+$#include "Graphics/Drawable.h"
static const unsigned DRAWABLE_GEOMETRY;
static const unsigned DRAWABLE_LIGHT;
-$#include "../Graphics/Graphics.h"
+$#include "Graphics/Graphics.h"
class Graphics : public Object
-$#include "../Graphics/GraphicsDefs.h"
+$#include "Graphics/GraphicsDefs.h"
enum PrimitiveType
-$#include "../Graphics/Light.h"
+$#include "Graphics/Light.h"
enum LightType
-$#include "../Graphics/Material.h"
+$#include "Graphics/Material.h"
enum CullMode {};
enum WrapMode {};
-$#include "../Graphics/Model.h"
+$#include "Graphics/Model.h"
class Model : public Resource
-$#include "../Graphics/Octree.h"
+$#include "Graphics/Octree.h"
class Octree : public Component
-$#include "../Graphics/OctreeQuery.h"
+$#include "Graphics/OctreeQuery.h"
struct OctreeQueryResult
-$#include "../Graphics/ParticleEffect.h"
+$#include "Graphics/ParticleEffect.h"
enum EmitterType
-$#include "../Graphics/ParticleEmitter.h"
+$#include "Graphics/ParticleEmitter.h"
class ParticleEmitter : public BillboardSet
-$#include "../Graphics/RenderPath.h"
+$#include "Graphics/RenderPath.h"
class RenderPath
-$#include "../Graphics/RenderSurface.h"
+$#include "Graphics/RenderSurface.h"
class RenderSurface
-$#include "../Graphics/Renderer.h"
+$#include "Graphics/Renderer.h"
class Renderer
-$#include "../Graphics/Skeleton.h"
+$#include "Graphics/Skeleton.h"
struct Bone
-$#include "../Graphics/Skybox.h"
+$#include "Graphics/Skybox.h"
class Skybox : public StaticModel
-$#include "../Graphics/StaticModel.h"
+$#include "Graphics/StaticModel.h"
class StaticModel : public Drawable
-$#include "../Graphics/StaticModelGroup.h"
+$#include "Graphics/StaticModelGroup.h"
class StaticModelGroup : public StaticModel
-$#include "../Graphics/Technique.h"
+$#include "Graphics/Technique.h"
enum PassLightingMode
-$#include "../Graphics/Terrain.h"
+$#include "Graphics/Terrain.h"
class Terrain : public Component
-$#include "../Graphics/TerrainPatch.h"
+$#include "Graphics/TerrainPatch.h"
class TerrainPatch : public Drawable
-$#include "../Graphics/Texture.h"
+$#include "Graphics/Texture.h"
class Texture : public Resource
-$#include "../Graphics/Texture2D.h"
+$#include "Graphics/Texture2D.h"
enum TextureUsage{};
-$#include "../Graphics/TextureCube.h"
+$#include "Graphics/TextureCube.h"
class TextureCube : public Texture
-$#include "../Graphics/Viewport.h"
+$#include "Graphics/Viewport.h"
class Viewport
-$#include "../Graphics/Zone.h"
+$#include "Graphics/Zone.h"
class Zone : public Drawable
-$#include "../IO/Compression.h"
+$#include "IO/Compression.h"
VectorBuffer CompressVectorBuffer(VectorBuffer& src);
VectorBuffer DecompressVectorBuffer(VectorBuffer& src);
-$#include "../IO/Deserializer.h"
+$#include "IO/Deserializer.h"
class Deserializer
enum FileMode
-$#include "../IO/FileSystem.h"
+$#include "IO/FileSystem.h"
static const unsigned SCAN_FILES;
static const unsigned SCAN_DIRS;
-$#include "../IO/Log.h"
+$#include "IO/Log.h"
static const int LOG_DEBUG;
static const int LOG_INFO;
-$#include "../IO/PackageFile.h"
+$#include "IO/PackageFile.h"
struct PackageEntry
-$#include "../IO/Serializer.h"
+$#include "IO/Serializer.h"
class Serializer
class VectorBuffer
-$#include "../Input/Input.h"
+$#include "Input/Input.h"
enum MouseMode
-$#include "../Input/InputEvents.h"
+$#include "Input/InputEvents.h"
static const int MOUSEB_LEFT;
static const int MOUSEB_MIDDLE;
-$#include "../LuaScript/LuaScript.h"
+$#include "LuaScript/LuaScript.h"
void LuaScriptSendEvent @ SendEvent(const String eventName, VariantMap& eventData);
void LuaScriptSubscribeToEvent @ SubscribeToEvent(const String eventName, void* functionOrFunctionName);
-$#include "../LuaScript/LuaScriptInstance.h"
+$#include "LuaScript/LuaScriptInstance.h"
class LuaScriptInstance : public Component
-$#include "../Math/BoundingBox.h"
+$#include "Math/BoundingBox.h"
class BoundingBox
-$#include "../Math/Color.h"
+$#include "Math/Color.h"
class Color
-$#include "../Math/Frustum.h"
+$#include "Math/Frustum.h"
enum FrustumPlane
-$#include "../Math/MathDefs.h"
+$#include "Math/MathDefs.h"
static const float M_PI;
static const float M_HALF_PI;
-$#include "../Math/Matrix3.h"
+$#include "Math/Matrix3.h"
class Matrix3
-$#include "../Math/Matrix3x4.h"
+$#include "Math/Matrix3x4.h"
class Matrix3x4
-$#include "../Math/Matrix4.h"
+$#include "Math/Matrix4.h"
class Matrix4
-$#include "../Math/Plane.h"
+$#include "Math/Plane.h"
class Plane
-$#include "../Math/Polyhedron.h"
+$#include "Math/Polyhedron.h"
class Polyhedron
-$#include "../Math/Quaternion.h"
+$#include "Math/Quaternion.h"
class Quaternion
-$#include "../Math/Random.h"
+$#include "Math/Random.h"
void SetRandomSeed(unsigned seed);
unsigned GetRandomSeed();
-$#include "../Math/Ray.h"
+$#include "Math/Ray.h"
class Ray
-$#include "../Math/Rect.h"
+$#include "Math/Rect.h"
class Rect
-$#include "../Math/Sphere.h"
+$#include "Math/Sphere.h"
class Sphere
-$#include "../Math/StringHash.h"
+$#include "Math/StringHash.h"
class StringHash
-$#include "../Math/Vector2.h"
+$#include "Math/Vector2.h"
class Vector2
-$#include "../Math/Vector3.h"
+$#include "Math/Vector3.h"
class Vector3
-$#include "../Math/Vector4.h"
+$#include "Math/Vector4.h"
class Vector4
-$#include "../Navigation/Navigable.h"
+$#include "Navigation/Navigable.h"
class Navigable : public Component
-$#include "../Navigation/NavigationMesh.h"
+$#include "Navigation/NavigationMesh.h"
struct NavigationGeometryInfo
-$#include "../Navigation/OffMeshConnection.h"
+$#include "Navigation/OffMeshConnection.h"
class OffMeshConnection : public Component
-$#include "../Network/Connection.h"
+$#include "Network/Connection.h"
struct RemoteEvent
-$#include "../Network/Controls.h"
+$#include "Network/Controls.h"
class Controls
-$#include "../Network/HttpRequest.h"
+$#include "Network/HttpRequest.h"
enum HttpRequestState
-$#include "../Network/Network.h"
+$#include "Network/Network.h"
class Network
-$#include "../Network/NetworkPriority.h"
+$#include "Network/NetworkPriority.h"
class NetworkPriority : public Component
-$#include "../Physics/CollisionShape.h"
+$#include "Physics/CollisionShape.h"
enum ShapeType
-$#include "../Physics/Constraint.h"
+$#include "Physics/Constraint.h"
enum ConstraintType
-$#include "../Physics/PhysicsWorld.h"
+$#include "Physics/PhysicsWorld.h"
struct PhysicsRaycastResult
-$#include "../Physics/RigidBody.h"
+$#include "Physics/RigidBody.h"
enum CollisionEventMode
-$#include "../Resource/Image.h"
+$#include "Resource/Image.h"
enum CompressedFormat
-$#include "../Resource/JSONFile.h"
+$#include "Resource/JSONFile.h"
enum JSONValueType {};
-$#include "../Resource/JSONValue.h"
+$#include "Resource/JSONValue.h"
enum JSONValueType
-$#include "../Resource/Resource.h"
+$#include "Resource/Resource.h"
class Resource
-$#include "../Resource/ResourceCache.h"
+$#include "Resource/ResourceCache.h"
class ResourceCache
-$#include "../Resource/XMLElement.h"
+$#include "Resource/XMLElement.h"
class XMLElement
-$#include "../Resource/XMLFile.h"
+$#include "Resource/XMLFile.h"
class XMLFile : public Resource
-$#include "../Scene/Animatable.h"
+$#include "Scene/Animatable.h"
enum WrapMode{};
-$#include "../Scene/Component.h"
+$#include "Scene/Component.h"
class Component : public Animatable