@@ -26,6 +26,8 @@
#include "GraphicsEvents.h"
#include "GraphicsImpl.h"
+#include "DebugNew.h"
+
GraphicsImpl::GraphicsImpl() :
interface_(0),
device_(0),
@@ -32,6 +32,8 @@
#include "Shader.h"
#include "ShaderVariation.h"
OBJECTTYPESTATIC(Shader);
Shader::Shader(Context* context) :
@@ -23,6 +23,7 @@
#include "Precompiled.h"
#include "OctreeQuery.h"
#include "DebugNew.h"
Intersection PointOctreeQuery::TestOctant(const BoundingBox& box, bool inside) const
@@ -29,6 +29,8 @@
#include "Mutex.h"
#include "ProcessUtils.h"
static HashMap<GLFWwindow, Context*> windowContexts;
@@ -33,6 +33,8 @@
#include "XMLFile.h"
#include "Texture2D.h"
static const String emptyName;
TextureUnit ParseTextureUnitName(const String& name);
@@ -27,6 +27,8 @@
#include "Context.h"
#include "Skybox.h"
OBJECTTYPESTATIC(Skybox);
Skybox::Skybox(Context* context) :
@@ -31,6 +31,8 @@
#include "StringUtils.h"
static const String passNames[] =
{
"base",
#include "Scene.h"
#include "Viewport.h"
Viewport::Viewport() :
rect_(IntRect::ZERO)
@@ -28,6 +28,8 @@
#include "XMLElement.h"
#include "Zone.h"
static const Vector3 DEFAULT_BOUNDING_BOX_MIN(-10.0f, -10.0f, -10.0f);
static const Vector3 DEFAULT_BOUNDING_BOX_MAX(10.0f, 10.0f, 10.0f);
static const Color DEFAULT_AMBIENT_COLOR(0.1f, 0.1f, 0.1f);
#include <pugixml.hpp>
XMLElement::XMLElement() :
node_(0)
#include "Node.h"
OBJECTTYPESTATIC(Component);
Component::Component(Context* context) :
#include "Log.h"
SceneResolver::SceneResolver()
}
#include "SceneEvents.h"
#include "SmoothedTransform.h"
static const float DEFAULT_SMOOTHING_CONSTANT = 50.0f;
static const float DEFAULT_SNAP_THRESHOLD = 5.0f;