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rename ParticleModel2D to ParticleEffect2D in AttributeEditor.as.

aster2013 11 years ago
parent
commit
7ed5c55c87
1 changed files with 1 additions and 1 deletions
  1. 1 1
      Bin/Data/Scripts/Editor/AttributeEditor.as

+ 1 - 1
Bin/Data/Scripts/Editor/AttributeEditor.as

@@ -894,7 +894,7 @@ void InitResourcePicker()
     resourcePickers.Push(ResourcePicker("Sound", soundFilters));
     resourcePickers.Push(ResourcePicker("Sound", soundFilters));
     resourcePickers.Push(ResourcePicker("Sprite2D", textureFilters, ACTION_PICK | ACTION_OPEN));
     resourcePickers.Push(ResourcePicker("Sprite2D", textureFilters, ACTION_PICK | ACTION_OPEN));
     resourcePickers.Push(ResourcePicker("Animation2D", anmFilters, ACTION_PICK | ACTION_OPEN));
     resourcePickers.Push(ResourcePicker("Animation2D", anmFilters, ACTION_PICK | ACTION_OPEN));
-    resourcePickers.Push(ResourcePicker("ParticleModel2D", pexFilters, ACTION_PICK | ACTION_OPEN));
+    resourcePickers.Push(ResourcePicker("ParticleEffect2D", pexFilters, ACTION_PICK | ACTION_OPEN));
 }
 }
 
 
 ResourcePicker@ GetResourcePicker(ShortStringHash resourceType)
 ResourcePicker@ GetResourcePicker(ShortStringHash resourceType)