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@@ -50,9 +50,9 @@ function CreateScene()
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return
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end
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- spriteNode = scene_:CreateChild("SpriterAnimation")
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+ spriterNode = scene_:CreateChild("SpriterAnimation")
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- local spriterAnimatedSprite = spriteNode:CreateComponent("AnimatedSprite2D")
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+ local spriterAnimatedSprite = spriterNode:CreateComponent("AnimatedSprite2D")
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spriterAnimatedSprite:SetAnimation(spriterAnimationSet, spriterAnimationSet:GetAnimation(animationIndex), LM_FORCE_LOOPED)
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end
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@@ -129,7 +129,7 @@ function HandleUpdate(eventType, eventData)
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end
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function HandleMouseButtonDown(eventType, eventData)
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- local spriterAnimatedSprite = spriteNode:GetComponent("AnimatedSprite2D")
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+ local spriterAnimatedSprite = spriterNode:GetComponent("AnimatedSprite2D")
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local spriterAnimationSet = spriterAnimatedSprite.animationSet
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spriterAnimationIndex = (spriterAnimationIndex + 1) % spriterAnimationSet.numAnimations
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spriterAnimatedSprite:SetAnimation(spriterAnimationSet:GetAnimation(spriterAnimationIndex), LM_FORCE_LOOPED)
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