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Fix Angelscript binding for TileMapObject2D.

Yao Wei Tjong 姚伟忠 11 năm trước cách đây
mục cha
commit
83bb4be238

+ 1 - 1
Source/Engine/Script/Urho2DAPI.cpp

@@ -281,7 +281,7 @@ static void RegisterTileMapLayer2D(asIScriptEngine* engine)
 
 
     // For object group only
     // For object group only
     engine->RegisterObjectMethod("TileMapLayer2D", "uint get_numObjects() const", asMETHOD(TileMapLayer2D, GetNumObjects), asCALL_THISCALL);
     engine->RegisterObjectMethod("TileMapLayer2D", "uint get_numObjects() const", asMETHOD(TileMapLayer2D, GetNumObjects), asCALL_THISCALL);
-    engine->RegisterObjectMethod("TileMapLayer2D", "TileObject2D@ GetObject(uint) const", asMETHOD(TileMapLayer2D, GetObject), asCALL_THISCALL);
+    engine->RegisterObjectMethod("TileMapLayer2D", "TileMapObject2D@ GetObject(uint) const", asMETHOD(TileMapLayer2D, GetObject), asCALL_THISCALL);
     engine->RegisterObjectMethod("TileMapLayer2D", "Node@ GetObjectNode(uint) const", asMETHOD(TileMapLayer2D, GetObjectNode), asCALL_THISCALL);
     engine->RegisterObjectMethod("TileMapLayer2D", "Node@ GetObjectNode(uint) const", asMETHOD(TileMapLayer2D, GetObjectNode), asCALL_THISCALL);
     
     
     // For image layer only
     // For image layer only